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Author |
File Description |
Lord Basse |
Posted on 01/29/12 @ 11:27 AM
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Role Playing Strategy |
by Lord Basse and VonCorgath
The year is 1519, and the Sons of the Gods, the pale-skinned, beast-riding, metal-wearing Spaniards, are growing increasingly thirsty for Aztec gold and silver. The people of the Empire mostly believe that these weird men are indeed sent by the Gods, men sent out by the great war god Quetzalcoatl, which makes it very difficult for Emperor Montezuma to openly confront them. Montezuma instead resorts to appeasement strategies, and, having almost emptied the treasury with all the gifts to the Spaniards, he decided to go on the search for one of the greatest, yet undiscovered treasures in the world: The Jaguar Gold.
Montezuma sends out Tenoxte, one of his most loyal warriors, into the deep, uncharted jungles of the west to look for the treasure. But as it turns out, finding treasures isn't all about following a map to the X and digging a hole in the ground. Especially not when you don't have a map, and both native cannibals and Spanish conquistadors are trying to get you killed!
In this scenario, you play as Tenoxte and his band of treasure hunters. Your mission is to locate the treasure, and make sure the Spaniards don't get their hands on it before Montezuma can give it as a gift of appeasement. If that means killing a bunch of them, well, more fun for you!
FEATURES
• A two-designer scenario brought to you by Lord Basse and Voncorgath!
• RPS and some puzzle gameplay: no resource-gathering, just adventure!
• Relatively open gameplay, not just a single path to follow through the entire scenario,
• Beautiful (in my opinion) jungle and swamp design, primarily crafted by VonCorgath,
• Emphasis on adventure-like gameplay and atmosphere,
• A "cut to the chase"-type of story, no 10-minute dialogues or cut-scenes after every three steps you take,
• A spoonful of Basse-humour,
• Obscure references that probably only Basse will understand
• AoC compatible! (no mods, data changes or such)
Brought to you by StormWind Studios. |
Pages: « First « 1 2 [3] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Lord Basse
Official Reviewer
File Author |
Posted on 01/08/15 @ 07:30 AM
Thanks for the review, DelCrosB! I'm glad you enjoyed the scenario! :) |
DelCrosB |
Posted on 01/08/15 @ 01:19 PM
No problem, it was a pleasure to play it! |
Sonyc |
Posted on 09/20/15 @ 10:29 AM
In my view, bridge part is the weakest episode of the scenario in terms of game design. On a hard level I've spent a huge amount of time trying to figure out conditions that are responsible for generating new cannibals. How is player supposed to solve the riddle without knowledge of its rules? I mean you can be a tactical god and micromanagement guru, but your skill dramatically decreases in case things happen (almost) randomly.
Good scenario, anyway. |
LudoAoE |
Posted on 03/02/16 @ 07:17 AM
This scenario was really amazing, I want an other one lije this :D ! |
chiguran |
Posted on 01/21/17 @ 03:44 PM
I really enjoyed playing this scenario!! Really good job!! Thanks |
Pages: « First « 1 2 [3] |
HGDL v0.8.2 |
Rating |
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4.8 | Breakdown |
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Playability | 4.6 | Balance | 4.2 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 2,414 |
Favorites: [] | 4 |
Size: | 4.61 MB |
Added: | 01/29/12 |
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