Age of Kings Heaven 139
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Downloads Home » Projects » Solstyce Campaign project

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Solstyce Campaign project

Author File Description
File Details
Version: The Conquerors
Style: Mix
Number of scenarios: 1
Right now, I'm just looking for feedback/suggestions. There are a few triggers for renaming objects, getting the horse keeper to be more lively, and to create a pond south of the village. Some of the villagers work shortly after you start, blah blah. Just random crap. Also, if you put the music file in the folder, there is music. This will not be the music for this area, but a similar theme will probably be used in another part of this scenario or the next one.
I'm still in the story writing process, so there's nothing to this scenario right now apart from map design and a few triggers. This is an nonplayable scenario.
Like I said, just looking for feedback. Any suggestions are welcome. Sorry for low music quality. I can only make music with my keyboard, and I have no way to get it off except by taking a video, and converting it into an MP3.
Most likely, this is going to be more of an RPG style campaign. Just today I've designed and done the trigger work for a sort of treasure hunt, working on triggering villager dialogue, etc. However, I will not be updating this file for at least a few days.

Just some random stuff. Some of the villagers talk, and there is an ever-praying monk. Also, there's a small area mid map that is intended to be a mini quest. Click on the trees here and you might find something.
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Official Reviewer
This is pretty much a non playable map design-only file at this point. As such, it is not bad at all, but I think that there is little feedback that can be given on it as a project, other than the fact that it looks like a very good start. The atmosphere conveyed by the map design and the background music is nice, and it made me curious as to the actual story and gameplay that will result from this.

In terms of map design, as I said it looks really promising but there is not too much that can be judged at this point. One good thing would be to get rid of the berry bushes that leave ugly white outline (place them better), and maybe place the forest trees in a less randomly fashion.

I'm waiting to see more, hope you update this file with some actual gameplay so people can give you more helpful feedback.

Until then, I suggest that you update the file description stating that this is a non-playable scenario at this point, some downloaders might like to know that.

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