Age of Kings Heaven 139
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Downloads Home » AI Files » Campi_scenario_Defensive

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Campi_scenario_Defensive

Author File Description
Campidoctoris
File Details
Version: The Conquerors
Requested by a scenario designer here:
http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=28,40780,,30

Description.

See Crusade my, main script here:
http://aok.heavengames.com/blacksmith/showfile.php?fileid=10618

Campi_scenario_Defensive is the same Crusade AI version 4.1 but removing the rules which allow it to attack and create any siege (land or naval) unit.

So it can be useful for scenario designers, for example when they want that the player defeats a pure defensive enemy. Ok, I know that the original Crusade is an agressive AI, but its rules to train units in feudal can be useful to defend itself from flushers in open land maps (in walled maps it will make a FC).

I've said scenario designers. Human players shouldn't play it, because it isn't very funny, IMHO, to smash an enemy which can defend but not attack.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
panel
Official Reviewer
I got a message about the failure to open a certain "constants.per". I don't know how important that was.

As a sidenote, I think your file would benefit from a more detailed description, even if it was just fulfilling a request.
Campidoctoris
File Author
Thanks for report the problem. If it's what I think it should break all the whole script.

I've uploaded it again with an ok functionallity, I hope, and added an explanation about what it does.

Devilmedic could not be the only scenario designer interested on it.
devilmedic it works great i would give a 9.9 only thing it didnt do was rebuild wall which i could work around

thanks
Campidoctoris
File Author
Unfortunately AIs can't rebuild walls (if I'm not wrong). I imagine that they can repair a piece of wall partially broken, but nothing more.

Keep in mind that AIs only can build wall in two different perimeters. I once tried to add the wall perimeter two to my AI in walled maps, with the result to create a second wall, but very bad combined with the preexisting one, so it was more annoying for my own base, closing villagers, soldiers and mines, than for enemy invaders.

I've mentioned about it in a thread about the UserPatch, just in case that it could be resolved in next versions but unfortunately it seems that it won't be possible, at least for a good while, if ever.

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HGDL v0.8.0

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Statistics
Downloads:647
Favorites: [Who?]1
Size:163.07 KB
Added:03/18/12
Updated:03/20/12