There are a lot of resources, but very little space. However, each player starts with a catapult for taking trees down. Fighting in this kind of map could be really hard, as melee units became really slow when trying to find a path through the jungle, and military formations may not be respected when there's not enough space... Hope you enjoy!!!
you made the map as if it is a random map, where all the resources are available and are ready to use, the map looks great but the elevations are not appropriate, the placement of the resources is a little bad like all the deers are at one place, and all the gold for a player is located at only one place, and there lots of fish in the sea, Random placement of these resources and and less number of villagers unlike 10 - 15, and the placement of village buildings would look nice if you have placed them random with some paint on the ground like Dirt etc.,
Over all, the map was nice.
[Edited on 04/01/12 @ 11:07 AM]
Felipe Vidal File Author
Posted on 04/21/12 @ 03:45 PM
I diminished a lot of things (I was used to play with huge amounts of resources, but then I noticed it was taking difficulty to the game, so... my fault): you may find in some cases less quantities of gold (in the forests, but not in Pakistan -I wanted it to be an advantage for both players there), less gold, stones and other resources.
... Deer are concentrated that way because I wanted to resemble a sort of herd.
... I don't really get the point of the elevations: aren't they accurate (I could review it), or they make construction difficult (I could review it too).
... Villagers were reduced to 15, as in all scenarios. The idea of having 30 was to resemble the huge population of India, but you're right in that point.
... The only buildings that I put were a Towncenter, a Castle and some houses. The idea is that you prepare your city and design it as you prefer.
If you thing I could improve something else, please tell me...