-~ MGC12 - THE MOLE ~-
||Role Playing Only
For six months, you have been an undercover cop in a criminal organization belonging to a mysterious man named Mr. Cornwall. Your goals are to remain undetected within the organization and to provide the city guard with information on Cornwall's illegal activities, in that order. After all, you're of no use if you're dead.
- 5 missions, each with multiples paths to completion
- Chat-based conversations
- Good map design
Comments and reviews are always welcome and appreciated!
**Voted Best Minigame of 2012
**Earned 3rd Place in the 2012 Minigame Competition
|Author||Reviews ( All | Comments Only | Reviews Only )|
"The Mole" was Paperclip007's submission to the 2012 Minigame Competition, finishing 3rd. It is a short but sweet experience, very similar in style to his previous minigame "A cold winter's day". It is basically an RPG, and the story is about an "inside man" trying to bring down a gang of thugs and their boss, Mr. Cornwall, getting into a few adventures in the process.
The game's strength, as was the case with the author's previous work, is its interactivity. You can finish every mission using different tactics, and even getting different results. This really brings up the replayability factor. A small letdown is that the game is over before you know it, and it's really on the easy side. A thing that I found mildly annoying is that the dialogues are a little bit too fast (I played on normal speed), and if you're anything like me you're going to spend quite some time reading the chat history just to know exactly what was being said. There were also a few spelling errors but nothing really worth noting.
I played on moderate, as indicated, and found the experience to be a little less of a challenge than I had hoped for. Most of the missions were pretty straightforward and they didn't necessitate so much as a look at the hints tab. The ending in particular was unclimactically easy. I liked the idea of fighting two adversaries at the same time and the premises for it, but maybe it could've been made to look more like a real boss fight and drag on for a longer time. Not to mention it's very easy to cheat by garrissoning in the town center and waiting to heal.
This was a very creative RPG, even though this style was already known to me through "A cold winter's day". The missions are witty and very well implemented, trigger-wise. If they had just a bit more challenge to them, it would've been even better. I haven't run into any bugs whatsoever and the author seems to have thought out and tested every aspect of the game. The highlights creatively speaking are the chat-based dialogues, the very pleasing map design and some of the missions, which were very original (I'll let you discover them for yourselves, no need to spoil them).
Map Design: 5
As I said, map design is top notch. As far as fitting everything needed in a less-than-tiny map size, the author did a great job in making it look realistic and pleasing to the eye. Good use of terrain and building stacking, and elegant use of gaia objects. Great job, I wish more maps looked like this.
The story starts from a very interesting premise, in the style of "Infernal Affairs"/"The Departed", for those who have seen these movies. Granted, it is a bit clichee but it does make a good theme for a game, making the player feel as part of that complicated web of good and evil. It's perhaps a concept that deserved a longer game, and the ending does seem a bit rushed (perhaps the author was working against the clock?). Until the end, it was really enjoyable, but I did wish that it had lasted longer and had a more gratifying finale.
This is a very good minigame and surely deserves a lot more downloads than it currently has. If you liked "A cold winter's day", and RPG's that don't place emphasis on leveling up, but rather on interacting with environment and characters, then you are guaranteed to enjoy this.