I did not enjoy playing this scenario. The player starts off with a large base (accompanied by a fairly large military) and huge quantities of resources. This is in stark contrast to the enemy player who starts with large groups of villagers. The player is ordered to kill a number of princesses, who curiously enough are already locked up in a small prison of some sorts. It was fairly easy to use my massive army of trebuchets to "defeat" them.
As stated before, the scenario is terribly unbalanced. The AI has no chance at defeating the human player. Calling this scenario easy would be an understatement.
The file lacks creativity at most points. Though the Sinaï is in fact a desert, I am sure it is not entirely level sand with no variation. I have to give the author credit for the creation of the region in which the scenario takes place. One can recognize the Red Sea and the modern state of Egypt.
Map Design: 2
As stated earlier, the map is based on the real life version of the region. It is a simple representation of the place, nothing more. The map design severely lacked any detail. The bases given to the human and AI players were bland and uninteresting to look at.
The author included some basic instructions, but that is about it. There was no information whatsoever on why Saladin would be interested in murdering three West-European princesses or why the invaders were there to begin with. Some backstory would have been nice.
The file shows some promise and I would encourage the author to download some of the high-rated scenarios from the Blacksmith for learning purposes.