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Author |
File Description |
Hawk_Ruralist |
Posted on 06/25/12 @ 10:53 PM (updated 02/21/16)
File Details |
Version: |
The Conquerors 1.0c |
Screenshot:
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Turtle Pack, a game data editing software package of AOE1, AOE2 and Star Wars, was called SLP Editor before.
it includes 3 tools, as follow:
DRS Editor -- can be used for modifying the game data file
SLP Editor --can be used for modifying the game images
Animation Preview --can be used to do visual evaluating specially for SLP images
This is a well-designed software, you will feel like using it for its convenience.
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About the Language:
The default language of Turtle Pack is English. You can check in the languages
folder to see if your preferred language is available - if yes, copy the language.lg
to the main directory and replace the original one; if not, you may used notepad or
other text editor to edit and translate the language.lg you are your language.
When modifying language.lg, remember to keep the original texts in the same lines.
by Ruralist
web http://nniu.net
2012.06.26
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Use the google translation:
Every time I update the Turtle Pack. Always need to seek help from their friends - for text translation.
Trisolo (scenario_t_c) help me to do a lot of work I am very grateful to him.
To seek help from others, I feel a headache so I could no longer continue to update this software.
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Update :
1.6
Update post
+ Might be able to open some SLP/DRS files that didn't work before.
1.4.9
Correct:
(1)DRS Editor: Enter the name of the form can not be AOE-TC recognition errors
(2)SLP Editor: Zoom state mouse set anchor BUG;Multi-frame mouse settings when selected anchor correction;Terrain split and merge error.
Please note, the terrain of the SLP use a different algorithm to generate the data, the same time, SLP Editor Only in "split and merge" functions support to create terrain SLP, so please do not use Menus-> Edit-> New Frame this interface to add terrain frame.
1.4.8
New features: SLP Editor, use "Merger and Shear" output bitmap can add the dividing line.
Fix: modify the default palette AOE2 last color value (255). Changed to the correct black from white.
1.4.6
New features: in DRS Editor, Render speed of SLP can be adjusted. Addition, the mouse click on the Paint Box, single-frame stepping.
1.4.5
New function: Frames can be got together into a big picture, and such big picture can be cropped into single frames.
Using SLP Editor->tools->Mergers and shear button.
(Some units maker like to combine all frames into a big picture to operate their art work more easily. Now it can be done automaltically.
After combination, please don't forget to use "Crop Blank Pixels" button for getting rid of the surplus background colour.)
And, there are also fixes of existing bugs.
1.4 release:
Essential bugfix: Error in opening some SLP files from AoE/RoR.
1.3.3.3 release:
Revised: change resource id to do reshow the Note; Font size reset to 9 of text editor.
1.3.3 release:
New Function: SLP Editor would insert the filename of SLP when exporting the bitmaps.
New Utility: Texts Editor.
And most importantly, DRS Editor would now allow you to freely modify all texts or palettes inside a DRS, instead of the old method of replacing original resources.
Revised: Move any small bug.
1.3.1 release:
Revised: The DRS Editor, change the resource ID, you can not get a reminder of file_change.
1.3 release:
New Utility: Palette Editor, located at the tool menu of Drs Editor.
New Utility: Terrain Cutjoiner,located at the tool menu of SLP Editor.
Additional hints at the tool menu.
1.2.6 release:
New features: file association for *. Slp *. Drs.
New features: CTRL + mouse click and drag to quickly set the anchor.
New features: Extract bitmap can choose the background color.
New features: anchor data support the export and import using csv file storage. |
Pages: « First « 1 2 [3] 4 5 6 7 8 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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PeteSahat |
Posted on 07/19/12 @ 03:09 PM
Usefulness/Novelty: 5
Turtle pack is really great. I'm using a 64 Bit Win7 and it works great and does the things it should do really fast.
I really want to thank the authors of this program as it does much of sensefull work which was hard before.
Quality/Instructions: 5
The interface is easy to understand and easy to handle.
All necessary data formats can be read an exported very easily: sounds, graphics (even with the anchor points!), binaries, aso.
Additional Comments:
I really recommend everyone to download this tool! |
PeteSahat |
Posted on 07/19/12 @ 03:21 PM
Are there some command line parameters for the turtle pack which enable the possibility to extract a bunch of graphics, sounds, ... by a call from command line?
I saw it's possible to extract many SLPs out of a DRS with some clicks, and as well it's possible to extract all the bitmaps out of an SLP, but it would be nice if there were a way for extracting all bitmaps of many SLPs without opening all SLPs seperately in the SLP Editor.
You did a very GREAT job when coding this tool and I understand that it's really time and headache consuming to do this. So I would be glad to help you with developing this tool.
Is it possible to get the source code of the turtle pack? |
Keisari Tapsa |
Posted on 07/20/12 @ 12:25 AM
"what do you mean by MWS?"
I think he meant Mod Workshop:
http://aok.heavengames.com/blacksmith/showfile.php?fileid=9177
"Is it possible to get the source code of the turtle pack?"
Yes, just ask him and he'll send them to you like he sent to me. |
Hawk_Ruralist
File Author |
Posted on 07/20/12 @ 01:51 AM
To PeteSahat:
Programming does not make me feel difficult. Bothers me is - each update should seek help, translated from Chinese to English.
DELPHI is the best at designing the user interface tool, why should the command line parameters to achieve the function of the extracted files? Want a new extract all the files, you only need the "Select all", then can be extracted.
Keisari Tapsa the AGE2.0 the author is an enthusiastic AOE fans, so I put the source to him, just for one day when I no longer updated, he can continue to update it.
If you really want to get the source code, so request a copy of Keisari Tapsa.[Edited on 07/20/12 @ 06:31 AM]
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PeteSahat |
Posted on 07/20/12 @ 06:50 AM
Keisari Tapsa:
I'm also a fan of AOE2 since years.
Could you send me a copy of your current version? So that I could add some features to the turtle pack?
Afterwards I could send the changes back to you so that you could decide if they are also necessary for others.
I think command line parameters would help very much. |
Keisari Tapsa |
Posted on 07/20/12 @ 07:13 AM
I don't have the latest sources but you'll get them to email address of your choice. I haven't yet compiled them myself. |
Hawk_Ruralist
File Author |
Posted on 07/20/12 @ 07:14 AM
Well, tell me your EMail, I'll send the latest 1.3.3 version to you.
What is the development tool you use? |
Keisari Tapsa |
Posted on 07/20/12 @ 07:18 AM
Might I suggest, Hawk_Ruralist, that you start to store your source codes into github like I have done? |
PeteSahat |
Posted on 07/20/12 @ 07:38 AM
Hawk_Ruralist:
My email is:
***
Till now I'm using Eclipse with a plugin. Do you have a better suggestion?
Keisari Tapsa:
I agree git would be very nice!
Can you also send me the adress / credentials for your git?[Edited on 07/20/12 @ 09:01 AM]
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Hawk_Ruralist
File Author |
Posted on 07/20/12 @ 08:05 AM
8 years since I used DELPHI.
Personal development, it is almost the best, I like it efficient and simple.
But I still do not familiar with the GPL and github to.
Originally, I just want to find a "sustenance" for the Turtle Pack.
Since the programming language you use is not Object Pascal, then you will be substantially re-coding.
Turtle Pack has been sent to your Gmail |
Pages: « First « 1 2 [3] 4 5 6 7 8 » Last » |
HGDL v0.8.2 |
Rating |
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5.0 | Breakdown |
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Usefulness/Novelty | 5.0 | Quality/Instructions | 5.0 |
Statistics |
Downloads: | 20,353 |
Favorites: [] | 25 |
Size: | 1.85 MB |
Added: | 06/25/12 |
Updated: | 02/21/16 |
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