"Seif Al-Din Qotoz" is a scenario that seems to be very loosely based on the historical battle of Ain Julut. It consists of an Arena random map with a trigger that continuously creates Gaia longbowmen in Player 1's base. If played as a "Standard Game" and not through the editor, the human player is forced to be Player 2; however, as Gaia units only convert to the human player's colour, they will still get the longbowmen eventually.
Interestingly, Player 2 is the Mongols, which according to the designer the player is supposed to be defeating. This suggests that setting Player 1 to "Computer" was a mistake on the part of the designer.
The massive amount of longbowmen gives the human player a huge advantage.
In the few sentences above I have described the entire scenario. The fact I have nothing more to say speaks volumes about the creativity score this scenario deserves.
Map Design: 2
It's an ordinary random map, so 2 is given automatically.
No story or instructions are provided, aside from what is in the uploader's original post above.
Additional Comments: The creator of this scenario would do well to play some scenarios with a rating of 3.0 or above, to see the basic requirements for a scenario to be considered any good.