Posted on 07/09/12 @ 04:39 AM (updated 07/15/12
So basically, in the original game there was no counter for mamelukes. If you're playing a 1000 pop game like we do, paladins are a problem. Halbediers aren't a good counter for them, because you literally had to mass them in 1500 before u could kill a 1000 paladin army. Nations like huns had no chance against mamelukes. So anyway, here's the list of things I changed.
Japanese - Samurai +1 Melee, Fishing boats +10 hp, +.100 Work Rate, +4 pierce armour,
+5 Melee Armour, +.080 Speed.
Chinese - Towers converted into walls, can be garrisoned, archers garrisoned fire
arrows, has 5 range when fully upgraded, can garrison up to 8 units per
Aztecs - Blacksmith, Barracks, Archery Range, Market can now garrison 10 units, All
buildings heal garrisoned units instantly. Eagle Warriors, -5 base attack, 18 siege attack, cost less. Jaguar warriors +1 Melee attack, increased speed. Monks, 140
hitpoints, 205 hitpoints with all Monastery researches, +3 conversion range.
Outposts, 21 LOS.
Mayans - Eagle Warriors, -5 base attack, 18 siege attack, cost less.
Byzantines - Cataphracts now cost 90 gold, 110 food, increased armour/attack against
cavalry, increased base melee attack.
Franks - Axeman +1 range, +1 pierce attack.
Goths - Castles +3 range, +19 attack. Palisade walls as strong as stone walls, but
still cost 2 wood, and quickly built. Crossbowmen as strong as arbalests.
Teutons - Teutonic Knight +.100 movement speed.
Persians - Elephants +120 hp
Saracens - Mamelukes -3 base pierce attack.
Turks - 0 changes
Vikings - Beserk, increased attack against buildings, less base melee, increased
Mongols - Mangudai fire faster.
Celts - Woad Raider +1 Base melee.
Spanish - Conquistador Fire faster, more accurately.
Huns - Heavy cavalry have +1 attack, +1 melee armour, +.100 movement speed, more hp.
Cavalry archers, +2 attack, +1 pierce armour, more hitpoints, fire faster.
Tarkans, increased attack against buildings.
Koreans - War wagon, increased attack, 2.000 blast radius, 150 wood, 110 gold.
Turtle ships, Cost 50 wood and 50 gold cheaper. Stone miners work +20%
faster (40% total).
Pikemen Family - Increased attack against cavalry, Cost 40 gold (2 Halbediers >
Champion Family - Decreased melee attack, increased infantry attack (1 Champion > 3
Arbalest Family - Cost 25 gold.
Trebuchets - Blast radius.
Onager Family - Increased attack and blast radius.
Scorpions - Increased attack
Light Cavalry family - -8 melee armour, 0 pierce armour, very fast, 16 LOS,
Hand Cannoneers - 32 gold.
Other Minor changes.
---------CREDITS TO Mandalorion 1K population mod----------