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Downloads Home » Campaigns » The Christian Empire

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The Christian Empire

Author File Description
File Details
Version: The Conquerors
Style: Mix
Number of scenarios: 6
Play As The Christians In 6 Scenarios.Fight Your Way Through The Arabian Peninsula And Forge An Empire.Some Scenarios Have New Ideas.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Official Reviewer
seeing as you have uploaded two identical files, I have removed the first one.

Next time you upload something, keep in mind that it takes a while until it gets approved. If you want to update your file you can always use the "update" button, as soon as the file is available for download.

About the game: I have skimmed through the first two scenarios. It seems a decent build and destroy, but it doesn't have anything that really sets it apart. The map design is of random-map quality, similar to the Ensemble Studios campaigns. The first one is a real world map looking fairly similar to the Sinai area, but it can be worked on. Adding a little eye candy would make a difference, even if it's a desertic area, as long as you put it in the right places.

There is also some limited trigger work. Making more triggered events will always increase the quality of a build and destroy, making it less predictable.

Keep in mind, I haven't played all the campaign, so my comments relate only to the first two scenarios.
pong676 Did You Know That You Don't Have To Capitalise The First Letter Of Every Word In English?

The rule is that you capitalise letters if they are at the beginning of a sentence; if they are names of people, places, or brands; or if they are in the word "I".

I agree with panel's comment. The problem with ES scenarios, and scenarios similar to them, is that the gameplay is always the same, and there is rarely any real threat to the player's existence.
File Author
this is my first campaign,so don't expect so many new things.I may make more when i have new ideas.

Edit 1:
also play on the hard(hardest) adds more fun and defence and offence planning.
if there's anything wrong in the scenarios,tell me.

Edit 2:
I'm also still 15 years old.

[Edited on 07/23/12 @ 04:41 AM]

Armenkane, please avoid double- or triple-posting whenever possible. It clutters up the commentfield and is totally unnecessary. I merged your three posts. It would be great if you could use the edit-button from now on.

- Blacksmith Administrator

[Edited on 07/23/12 @ 04:44 AM]

pong676 I always play on hard difficulty, but I'm still better than the default AI.

Nobody expects too much from a first campaign. The oft-repeated advice to improve your scenarios is spend lots of time on your work, playtest it thoroughly and think how you can make it more fun, and play highly rated scenarios to get ideas.

And really, your age isn't important.
Den cekke I think the campaign lacks a good story and things to do. It's not that your scenarios have to be 5 ratings with excessive terrain and eye candy certainly not for build and destroy maps. But a good story, side objectives and some extras to the maps certainly will help making it a lot more fun to play.
File Author
Can you please rate this campaign and give me more comments on it?
Official Reviewer
if you want to request a review for your game, please do it here:,,0,30&st=70
Official Reviewer
And really, your age isn't important.

Yeah, im 15 years too, and i once won 1st place in a contest ;) What matters is how much expirience you got in designing scenarios.

Gonna try this out though.
Official Reviewer
Map Design2.0
"The Christian Empire" is a rather naive depiction of the crusades, with the player being on the side of the crusaders, and fighting against the Saracens in the Holy Land.

Playability: 2
This game was not very enjoyable, it felt like a random map game for the most part. The reason why I didn't give it a 1 is because it is visible that the author tried to implement some variation in the objectives, such as finding some herbs for curing a plague and building towers around your city, though the attempts were mostly unsuccessful at making the game more enjoyable. I didn't understand anything from the "plague" scenario. I was supposed to get some herbs but I only had a few villagers, and there was no trace of the "apothecary" mentioned in the instructions. I just cheated my way to the next scenario.

The first and the last scenarios are a little different from the rest, because they entail some fixed force also (the first one soon turns B&D though). All scenarios except the first are played on the same map, with different objectives and enemy bases, but there is no excuse for so little care given to this map, more on this in the map design category.

Balance: 2
There is little challenge that awaits the player, and all of it is due to the standard AI, so it's safe to say most people will find it ridiculously easy. Same thing can be said about the custom objectives, which do not require any kind of wit or thought or strategy to complete.

Creativity: 2
The only creativity that is visible, and which is more of a potential creativity, is the fact that the author has tried to give some diversity to the standard build and destroy. However, as explained above, this did not give the best results, mainly because the objectives set were not really interesting or challenging, and second because there was no real triggerwork to support them. Only the first scenario shows a little bit more triggered events, the part before the b&d. However, that one is very basic also, with the player having to go from one place to another to get some soldiers and ships to sail to Sinai.

Map Design: 2-
Only the first scenario has a map of decent quality, a real world map of the Sinai peninsula and its surroundings. The next ones use the same template, a horrible one I must say. It is a very sketchy representation of the Arabic peninsula, I think, only it is mostly just desert terrain with a few literally square patches of palm trees and some resources. Were it not for the first map, which looks decent, though random-mappish, I would've given this category a 1. A lot more care is required to get a bigger rating here. Not to mention that the same map is overused in 4 different scenarios.

Story/Instructions: 2-
Instructions and hints are basic at best, misleading at worst. The story of the crusades and the clash between crusaders and saracens is not enforced in any way, there is no background info whatsoever, nothing to immerse the player into the game and really make him feel part of history.

Additional Comments:
I hope this has not been discouraging, but there is a lot that needs to be improved.I recommend that you play high rated files and see what people are doing there, especially in terms of map design and gameplay. If you want to keep designing build and destroys, you should play the Macbeth campaign, to see how the author has made very suitable maps for this kind of game, but that still look a lot better than random maps, and that have triggered events which boost its creativity.

In closing, this is unfortunately not a recommended download.

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Map Design2.0
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