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Downloads Home » Campaigns » Fall of the Banick Empire

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Fall of the Banick Empire

Author File Description
exarkun70
File Details
Version: The Conquerors
Style: Build and Destroy
Number of scenarios: 6
Hey this is my first campaign and even though its unfinished please check it out. I want everyone to review please. Let me know what i could put in a update. I currently have history files for both Bannick and Fentish Empires. I hope to add another scenario where you have to defend a castle for a certain amount of time. Im still working on the Missions messages: hints,History,Objectives. I hope to have those done in a couple of days. Please Enjoy.
P.S. if you want to help me build a sequel or just want to chat PM me.
P.S.S I need screenshots and if there is a good one out there i need a Storyline writer. Im not that good so please PM
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Cataphract887
Official Reviewer
Rating
1.8
Breakdown
Playability2.0
Balance2.0
Creativity1.0
Map Design2.0
Story/Instructions2.0
"Fall of the Banick Empire" is a simple B&D campaign that is really no different than clicking the skirmish mode button 5 times in a row and clicking start game. The problem with this is not only that users might as well just not download the campaign, but also it makes constructive criticism hard to provide, as there effectively is nonexistent materiel to suggest improvement for. Nonetheless the author asked for "everyone" to leave reviews, so here is one.

Playability 2

The games are as playable as a random map 1v1 or 2v2 with AI players. There are no mechanics are stuff added except once a team islands had bridges and once the enemy has a ring of walls and several castles;that's really all that was added in the entire campaign.

Balance 2

The maps are as balanced as any random map match with equal odds tends to be;fairly lopsided in the humans favor. Besides that it is not a very interesting challenge to face, which combined with difficulty are the two halves of the Balance score. At least have the player outnumbered or under the gun in some way so he is at risk.

Creativity 1

There is not a great deal of creativity in putting together a half dozen random maps and calling it a campaign. There are story elements, but of a limited quantity and only in the introduction.

Map Design 2

Unmodified random maps are used through, which the review guidelines say warrants a 2 here.

Story\Objectives 2

There is a minimal amount of story barely sufficient to avoid the minimum rating;considering this is a campaign, there really should be some kind of penalty for not even weaving a consistent storyline from mission to mission, but a 2\5 is plenty low already i suppose.

Final thoughts:I recommend the author play nearly any submission in the blacksmith which has managed to achieve a 3.0 rating to see what people might be interested in to play, and make something more like that.

[Edited on 07/05/17 @ 10:33 PM]


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HGDL v0.8.0

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Rating
1.8
Breakdown
Playability2.0
Balance2.0
Creativity1.0
Map Design2.0
Story/Instructions2.0
Statistics
Downloads:767
Favorites: [Who?]0
Size:566.44 KB
Added:07/24/12