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Downloads Home » Campaigns » times of war

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times of war

Author File Description
King_Of_Ulster
File Details
Version: The Conquerors
Style: Fixed Force
Number of scenarios: 3
this campaign is set in feudal china in the time of the 3 kingdoms. i based the first battle on a stage from the game gw3 and made up the 2nd two.
the levels can be tough, but all 3 can be done, im a newb and i can do them =)
its my first campaign, so dont hate me to much =)
AuthorReviews   ( All | Comments Only | Reviews Only )
Lord_Fadawah
Rating
1.4
Breakdown
Playability1.0
Balance1.0
Creativity2.0
Map Design1.0
Story/Instructions2.0
PLAYABILITY


The playability of Times of War (ToW) is not exactly Best of AoK material. Basically, you start off with a huge base and 1,000 troops at your disposal, with an even larger enemy whom you must defeat. There are three scenarios, but I noticed little difference between them. With such huge armies, it goes without saying that lag is a big issue in ToW. You have yet to know the meaning of choppy game flow until you play a scenario where three-thousand units are all hacking at one another on a giant-sized map. Even if the game had been lag-free, it would still take ages to complete it. Your enemies are all scattered in large clumps all over the map, and you must hunt every one of them down to win. Sometimes forest paths endlessly loop around in circles until you reach the end, as if it was the designer's intention to frustrate the player. 1

BALANCE


The standard AI is used for ToW, so the computer never attacks, not even on hard. Basically they just stand around filing their nails, while they're comrades are being slaughtered a dozen tiles away. When you take into account that you start with 100,000 of every resource in your stockpile, and dozens of military buildings, you can easily train new troops in the event of your thousand or so men all dying. 1

CREATIVITY


ToW is almost completely flavourless. There are a few triggers, but they are mainly for text messages like "Duke Blah-Blah is dead." On the brighter side, several of your troops have been renamed to stuff like Ki Mien and Gin Zao. On the second scenario, you lose the game if your main character (Ziuge Liang) dies. That trigger is mysteriously absent in the first and third, however. +2

MAP DESIGN


I think that the designer clicked the Terrain tab once, maybe twice, whilst making each scenario. The map is just grass with forest pasted on with an awkward, large brush. Cities are just grass enclosed by cumbrous wall rectangles. That is the extent of ToW's map design. 1

STORY/INSTRUCTIONS


There are no pregame and endgame messages, all text is in the few triggers in the game. Your objectives are just "kill player X" style, so there is little need for hints. There is no storyline to speak of, although I'm familiar with the name Ziuge Liang -- the great Chinese strategist. His life and this campaign seem to have no connection whatsoever. -2

SUMMARY


If you want high-quality, well balanced battles with lots of units and a good map, play Hattin 1187 or Tannenberg 1410. If you want low quality, far too easy battles with lots of units and a poor map, play this. This scenario's lag, frustrating length, and lack of effort mean that you shouldn't touch it with a ten-foot pole, unless you have a lot of time and patience, as well as a fast computer.

GOOD POINTS

-- Various Commander Renames Was A Nice Idea

BAD POINTS

-- Thousands Of Units Make For A Long, Laggy, And Irritating Game
-- Map Was Very Unattractive
-- Storyline Was Nonexistant
ROMAN DEMOLISHER
Rating
1.8
Breakdown
Playability3.0
Balance1.0
Creativity3.0
Map Design1.0
Story/Instructions1.0
PLAYABILITY:yeah theres a lot to do when you have to destroy about 1000 units to win each scenario.

BALANCE:All you have to do is fight.

CREATIVITY:It wasnt very creative when your given about 500 units to destroy maybe twice as many units.I give you props on your different commander names thats an original.

MAP DESIGN:All of the maps where just plain.A patch of grass here, a patch of water there.

STORY:There was no story to this it is just a massacer.

INSTRUCTIONS:They where just destroy all of your enemys units.
Magnum Zero
Rating
1.6
Breakdown
Playability1.0
Balance1.0
Creativity3.0
Map Design2.0
Story/Instructions1.0
Playability:
Basically all this campaign was killing and destroying units. Not much fun for me...There was some lag apparen't too. Didn't like that much either...Sorry, but I have got to give you a 1 on this one.

Balance:
Not very hard. Very little micromanaging was involved in playing this. I could have left the room, gotten an Iced tea and come back to find out that I had won. Rating: 1

Creativity:
Semicreative. Good job on renaming the commander units. I think a 2.5 is in order. Rating: 3

Map Design:
This was a very plain map. Not very much of anything..:( But, you did add some terrain. A 1.5. Rating: 2

Story/Instructions:
There was very little story line and not much to do...Rate: 1

My final view:
This is a campaign that could be vastly improved...keep working on it K_O_U!

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Rating
1.6
Breakdown
Playability1.7
Balance1.0
Creativity2.7
Map Design1.3
Story/Instructions1.3
Statistics
Downloads:1,213
Favorites: [Who?]0
Size:243.00 KB
Added:03/19/04
Updated:03/20/04