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ESRC'12 - Joan's ride to chinon
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Author |
File Description |
CarolKarine |
Posted on 08/08/12 @ 10:07 PM (updated 09/12/12)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Fixed Force |
Joan's Ride to Chinon
A light rain falls on the ground, wind rustles the grass and leaves of the trees. It is spring, a moment of rebirth and growth, a new life for a land stained with blood. The pale green of the newly-grown saplings and shafts of light that pierce the young leaves overhead give testimony to the grown, but the scars in the earth where battles have raged, where fires have swept away tracts of forest, where the animals no longer sound, show the damage that has been wrought in the months before winter. It was as if a past life was being wiped over, and would soon be invisible � and eventually healed. A truamatizing moment in a child's memory healed with naught but a hug and kiss. But the land had been torn for very nearly a century by a war that had left the woods empty, and the people of France broken. Three generations of peasants had passed since the beginning of the war, and very few knew the cause was none more politics. To them a king had died and new king should be crowned. It was simple, there were rules in place for this, Salic law was certain in it's reckoning.
But the British came. They came, and they conquered. But the french people resisted, they fought. However, it was as if building a sandcastle before an oncoming tide. No preperation is enough to stop such an undeniable force, and for 91 years, they fought, slowly losing a war that would leave them exaughsted as a people and a land. Only divine intervention could possible save these people, which, in fact, it did.
This scenario is based on the original Joan of Arc campaign. It is remastered with new map design, while leaving much of the old layout and even dialogue. As this was often the first scenario played after finishing the William Wallace campaign, I found that this inspired nostalgia in my friends and I while playtesting. However, I tried to add more to the story to give the feel of a war-torn France, and to add more gameplay to avoid it being a cakewalk.
Please note that this is not a departure from map layout or essential gameplay, it is intended to be a rather complete reconstruction of the original, while adding to it. It is NOT a complete redo with a more historically accurate map and gameplay.
Natasha Warnes performed the music you hear during the course of this scenario.
EDIT: UPDATED FOR DIFFICULTY August 21st, 2012.
EDIT: UPDATED FOR MUSIC FILES AND A FEW BUG FIXES August 26th, 2012
EDIT: UPDATED FOR ONE LAST BUG FIX (hopefully) August 27th, 2012 |
Pages: [1] 2 3 4 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Sarn |
Posted on 08/09/12 @ 06:07 PM
I'm not sure why, but about 10 seconds after starting, the game ends (with my defeat), regardless of which outpost I choose. I'll try it on another computer, but you might want to check that and make sure it's not a bug. |
dikaios |
Posted on 08/09/12 @ 06:39 PM
I would agree with Sarn! Maybe the game has some bugs, so if it is possible can you check your scenario for any possible problems?
I appreciate it very much! |
HockeySam18
Staff
Official Reviewer |
Posted on 08/09/12 @ 08:46 PM
CarolKarine-
I just opened the scenario with campaign manager and found the source of the bug. Your trigger that fires when Joan is killed to activate the loss trigger, its condition is destroy object, which should be set to Joan, but no object is selected, causing the trigger to fire immediately and activate the loss trigger. When I set the object to Joan, the scenario was able to play through as normal per your intention.
Very good design, but a couple suggestions:
-When the Brits blow up that bridge, you might want to remove all of the palisades. Otherwise, the player is forced later to unload Joan and company on the walkable water created by the removal of bridge middles, which is unrealistic.
-At the Burgundian base, when the player is presented with two paths (sneak through or smash the base), choosing one path should deactivate the triggers for the other. I smashed the base and then explored around to then hear Bertrand's message about avoiding patrols in the base.
-Make the detection area bigger for Bertrand's and DeMetz's change of ownership to yellow and the message about finding troops and a ram. I ended up triggering that message after already finding the troops and the ram, which was awkward.
Once you update this, I will revise/remove my comment so as not to send an inaccurate message to downloaders. You can also expect a review from me (and a pretty high score)! People, once the author has updated, DOWNLOAD THIS. It is an excellent scenario and, as the author said, very nostalgia-inducing!
Sam |
CarolKarine
File Author |
Posted on 08/10/12 @ 08:43 AM
Thank you Sarn! I will get on those - and I thought I fixed the bug you talked about.
The file is updated with the changes sarn suggested. however, I cannot get my screenie to show.
EDIT: I thought hokeysam's post was by sarn. whoops. but I did fix those bugs![Edited on 08/12/12 @ 10:22 AM]
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i_like_h3ll |
Posted on 08/11/12 @ 01:34 PM
The map design is very good and the game is funny. sei italiana? |
Jan dc (id: Den cekke) |
Posted on 08/13/12 @ 03:34 AM
I'm stuck at the English/French battle. The english army doesn't move away. One time I almost killed them all but then the cavalier killed a hero and I still lost. In the original scenario the british move away after winning the battle so I think they should do that here too. |
CarolKarine
File Author |
Posted on 08/13/12 @ 08:28 PM
the idea was to treat your units you recieve in the base as expendable in order to distract the british. they will leave after you pass a certain point on the other side, meaning you can fight and MAYBE win - I seriously doubt it - or run past. I've never actually won a battle, and that's on purpose. |
SoverignSythius |
Posted on 08/16/12 @ 01:06 PM
Not to sound mean or anything, but I think the scout at the french fort is missing a line where he reports he saw a Burgundian nest to the north. Nice fix to the path though. :) Beginning cut-scene is funny. |
CarolKarine
File Author |
Posted on 08/16/12 @ 01:09 PM
No, it's there. You just didn't trigger it. You have to head a little bit down that path in order to hear it. |
TheMazzarin |
Posted on 08/19/12 @ 03:53 PM
It's nice to play again a revamped scenario that most of the community had played a long time ago when started to play AoK campaigns, this scenario made by Karol had some nice eye candy touch and some new ideas for the travel that Joan had done to Chinon in her first scenario in the campaign Joan of Arc (duh).
Playability: 4
The game playability still very similar to the ES scenario playability, most of ES scenario get good ideas and famous historical events (like Agincourt or Genghis Khan battles), but all of the ES scenarios (and this is my opinion) are easy and not very realistic. The contest was a chance to Mapmakers do a better job with important events that ES didn't treated very well, and I didn't saw any improvement that makes this game more fun than the ES scenario.
The journey could be more interactive with the player, you just walk/kill/run the whole scenario.
Since you have increased the difficulty of the game, I increased your rating too, after the last edition, the game is a bit more hard and challenges more the player, this makes the game better in my conception. Usually most of the players get more satisfied when they encounter a challenge that makes then to try more than the obvious (that's just my opinion, of course).
Balance: 4
You have done a better balance for the enemy, now the player have to be more cautious with his few units. Because of that, I will increase your review (but the game still without any major danger for the player or any original surprise, like I have said in the first review).
Creativity: 3
The creativity still with a reasonable rating. I don't agree with you about your description of the goal of the contest. It isn't about just doing a better designed ES map. The contest is about doing a better use of the historical content in ES scenarios. For me, you had the chance to be more creative adding new elements and tasks that aren't present in the ES scenario, not just a "graphical update" with very few new elements (Your entry for the contest had almost the same "action order" that exists in the original ES scenario: Start in french camp, get new troops from the yellow player, walk, sneak and pass through the battle, walk, kill enemies in the road, walk near the burgundy camp, get more troops from yellow village, etc...).
Also, a quote from the topic announcing the contest:
"The aim of the contest is to remake a scenario from any of the Age of Kings/The Conquerors campaigns in a better way. If you feel that ES made a botch out of some historical event, or that some scenario or campaign could be better done, here's your chance!"
That's it, you could have done much more in that scenario, I'm not talking about a map full of complex triggers and hardcore puzzles, I just expected a more interesting and dynamic scenario, not just a common ES scenario with eye candy and a cutscene.
The burgundy castle in the northwest area of the map still useless, the first time that I have played this game (The ES version) I thought: "hmm, ES should have done something nice there and could give some reason for the player to destroy this castle or some battle like that", and you didn't had any interest about that too, the game still a simple "walk to place X and win" game.
The mission still easy and slow, with a very few surprises, the river with the galley trying to kill the transport ship still untouched and without anything new... Letting the Briton army at the start in the middle of the path was a intelligent idea, the player should lure the enemy away from your heroes, but why just that? The briton army still strong even after the battle with the yellow, why they couldn't go north and wipe out the french camp? It would be a nice touch for the game if Joan had to try to escape from a slaughter between the french camp and the remnant of a briton army!
Map Design: 5
All the map got a better design and improvements (The burgundy fortress got a gate, the transport ship place have a nice pier, and we can't forget about the bridge demolition by the Britons, which was a fantastic idea!). You could had done a couple more things, like improvements in the french camp at start and doing a more interactive and realistic camp, but in the overall, you had done a very good job, so you deserved a 5.
Story/Instructions: 5
The instructions was clearly and short. (Like the instructions in the original scenario made by ES), since I always had a idea about what to do in this scenario, I can give a 5.
Additional Comments:
My first review, I hope that you will find my feedback useful :P
And sorry about my english![Edited on 08/21/12 @ 02:50 PM]
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Pages: [1] 2 3 4 » Last » |
HGDL v0.8.2 |
Rating |
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3.9 | Breakdown |
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Playability | 3.7 | Balance | 3.7 | Creativity | 3.3 | Map Design | 4.7 | Story/Instructions | 4.3 |
Statistics |
Downloads: | 899 |
Favorites: [] | 1 |
Size: | 8.12 MB |
Added: | 08/08/12 |
Updated: | 09/12/12 |
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