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ESRC'12 - Joan's ride to chinon
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Author |
File Description |
CarolKarine |
Posted on 08/08/12 @ 10:07 PM (updated 09/12/12)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Fixed Force |
Joan's Ride to Chinon
A light rain falls on the ground, wind rustles the grass and leaves of the trees. It is spring, a moment of rebirth and growth, a new life for a land stained with blood. The pale green of the newly-grown saplings and shafts of light that pierce the young leaves overhead give testimony to the grown, but the scars in the earth where battles have raged, where fires have swept away tracts of forest, where the animals no longer sound, show the damage that has been wrought in the months before winter. It was as if a past life was being wiped over, and would soon be invisible � and eventually healed. A truamatizing moment in a child's memory healed with naught but a hug and kiss. But the land had been torn for very nearly a century by a war that had left the woods empty, and the people of France broken. Three generations of peasants had passed since the beginning of the war, and very few knew the cause was none more politics. To them a king had died and new king should be crowned. It was simple, there were rules in place for this, Salic law was certain in it's reckoning.
But the British came. They came, and they conquered. But the french people resisted, they fought. However, it was as if building a sandcastle before an oncoming tide. No preperation is enough to stop such an undeniable force, and for 91 years, they fought, slowly losing a war that would leave them exaughsted as a people and a land. Only divine intervention could possible save these people, which, in fact, it did.
This scenario is based on the original Joan of Arc campaign. It is remastered with new map design, while leaving much of the old layout and even dialogue. As this was often the first scenario played after finishing the William Wallace campaign, I found that this inspired nostalgia in my friends and I while playtesting. However, I tried to add more to the story to give the feel of a war-torn France, and to add more gameplay to avoid it being a cakewalk.
Please note that this is not a departure from map layout or essential gameplay, it is intended to be a rather complete reconstruction of the original, while adding to it. It is NOT a complete redo with a more historically accurate map and gameplay.
Natasha Warnes performed the music you hear during the course of this scenario.
EDIT: UPDATED FOR DIFFICULTY August 21st, 2012.
EDIT: UPDATED FOR MUSIC FILES AND A FEW BUG FIXES August 26th, 2012
EDIT: UPDATED FOR ONE LAST BUG FIX (hopefully) August 27th, 2012 |
Pages: « First « 1 [2] 3 4 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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CarolKarine
File Author |
Posted on 08/20/12 @ 05:03 PM
I should remind you that this scenario was meant to be extremely close to the ES scenario. You know how 343industries recently released Halo Anniversary, and all it was was a graphical update? that's the idea I was going for. Maybe I should increase the difficulty, however.
but when it comes down to it, the events of the scenario are in no way supposed to be drastically changed. The Castle is there to fill up map space, as it was in the original. As it is historically inaccurate for Joan to run off to crush that castle (the first thing she does is go to Orleans after talking to the dauphin) and before she simply has no access to the necessary men, it is unreasonable to expect her to do as such.
Remember what this scenario was designed for - to be a graphically updated ES scenario, as what they are infamous for was their terrible map design. That was the goal here, in essence. I will go back and update difficulty tonight, and re-upload, but do not expect any drastic changes.
Please re-review with the guidelines in mind, found here: http://aok.heavengames.com/guidelines/review-guidelines
Please look back at your "Playability" and "Balance" sections. Please keep in mind the different skill levels of different players, and the fact that My goal was not to ruin the nostalgic scenario by making it nintendo hard. On that note, look at creativity again, as you seemed to miss the point completely that I was not trying to re-make the map, rather I wanted to update it.
I will fix the difficulty levels. however, I believe that you have missed the point of this file completely in the other two categories.
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TheMazzarin |
Posted on 08/20/12 @ 05:27 PM
Ok.
Tomorrow I will edit my review and change those sections.
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panel
Official Reviewer |
Posted on 08/21/12 @ 12:15 AM
CarolKarine, the review conforms perfectly to the reviewing guidelines, or else it would not have been approved. I'd appreciate it if you respected other people's opinion of your work, it's the first step towards getting better.
When someone's playing your scenario, their overall enjoyment overrides your own goal. The player won't care much about what that goal is if he doesn't get the experience he expected. What I'm trying to say is, your goal should be to make the player happy. And whether you succeeded or not, the player will be the judge of that.
Of course you're perfectly within your rights to ask for a update to the review, after you've updated your scenario. Not before.
Also, if you believe that this review doesn't accurately reflect the work you've put into your game, you can always ask for another opinion in the reviews thread.[Edited on 08/21/12 @ 12:20 AM]
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TheMazzarin |
Posted on 08/21/12 @ 02:53 PM
Thanks panel!
I played the new version, updated the ratings and wrote a couple more things in my review. |
shieldwolf23 |
Posted on 08/27/12 @ 10:08 AM
Hi CK! I think when you updated the campaign file, you've added the previous version of the scenario, since when I play it, in a couple of seconds, the player gets defeated. |
CarolKarine
File Author |
Posted on 08/27/12 @ 10:42 AM
I updated the file and then realized that it was still broken, and then I updated again with the supposedly fixed version. If you downloaded in the last 20 hours, it should be fixed.
Try redownloading, and if it's still broken, let me know and I'll fix it. |
shieldwolf23 |
Posted on 08/27/12 @ 12:44 PM
Yup, okay now. I downloaded yesterday evening, before sleeping. Had the file with "CK" in it, and now, I have the file "with edits". Playing it now.
EDIT:
Found a bug. At the caravan, I think a change-ownership trigger has been left looping. The ownership of Joan and the knights kept on changing, that I can't select and move them.[Edited on 08/27/12 @ 01:01 PM]
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CarolKarine
File Author |
Posted on 08/27/12 @ 01:14 PM
Will solve.
EDIT: tr. it again. I think it's based on a location you have Joan at. It may not be every time. Now, note, I will fix it, but...[Edited on 08/27/12 @ 01:23 PM]
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CarolKarine
File Author |
Posted on 08/27/12 @ 04:57 PM
Sheildwolf: please note that the issue you encountered was a fluke - and the latest update has solved the problem. However, the previous version was not actually bugged - it was a trigger loop that was supposed to fire, the spacing was too close together however. |
shieldwolf23 |
Posted on 08/28/12 @ 01:03 AM
A yes, no worries Carol. Things like this happen from time to time. I continued Biro's scenario, and I'll be back to yours this evening.
EDIT:
I hate to be the one saying this again, but it appears that the cpx file you've uploaded is the previous cpx. The files included has creation date of 8/25 and the filename is with "CK". Downloaded 3x to be sure and yes, it's that file. :([Edited on 08/28/12 @ 09:37 AM]
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Pages: « First « 1 [2] 3 4 » Last » |
HGDL v0.8.2 |
Rating |
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3.9 | Breakdown |
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Playability | 3.7 | Balance | 3.7 | Creativity | 3.3 | Map Design | 4.7 | Story/Instructions | 4.3 |
Statistics |
Downloads: | 899 |
Favorites: [] | 1 |
Size: | 8.12 MB |
Added: | 08/08/12 |
Updated: | 09/12/12 |
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