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ESRC'12 - Joan's ride to chinon
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Author |
File Description |
CarolKarine |
Posted on 08/08/12 @ 10:07 PM (updated 09/12/12)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Fixed Force |
Joan's Ride to Chinon
A light rain falls on the ground, wind rustles the grass and leaves of the trees. It is spring, a moment of rebirth and growth, a new life for a land stained with blood. The pale green of the newly-grown saplings and shafts of light that pierce the young leaves overhead give testimony to the grown, but the scars in the earth where battles have raged, where fires have swept away tracts of forest, where the animals no longer sound, show the damage that has been wrought in the months before winter. It was as if a past life was being wiped over, and would soon be invisible � and eventually healed. A truamatizing moment in a child's memory healed with naught but a hug and kiss. But the land had been torn for very nearly a century by a war that had left the woods empty, and the people of France broken. Three generations of peasants had passed since the beginning of the war, and very few knew the cause was none more politics. To them a king had died and new king should be crowned. It was simple, there were rules in place for this, Salic law was certain in it's reckoning.
But the British came. They came, and they conquered. But the french people resisted, they fought. However, it was as if building a sandcastle before an oncoming tide. No preperation is enough to stop such an undeniable force, and for 91 years, they fought, slowly losing a war that would leave them exaughsted as a people and a land. Only divine intervention could possible save these people, which, in fact, it did.
This scenario is based on the original Joan of Arc campaign. It is remastered with new map design, while leaving much of the old layout and even dialogue. As this was often the first scenario played after finishing the William Wallace campaign, I found that this inspired nostalgia in my friends and I while playtesting. However, I tried to add more to the story to give the feel of a war-torn France, and to add more gameplay to avoid it being a cakewalk.
Please note that this is not a departure from map layout or essential gameplay, it is intended to be a rather complete reconstruction of the original, while adding to it. It is NOT a complete redo with a more historically accurate map and gameplay.
Natasha Warnes performed the music you hear during the course of this scenario.
EDIT: UPDATED FOR DIFFICULTY August 21st, 2012.
EDIT: UPDATED FOR MUSIC FILES AND A FEW BUG FIXES August 26th, 2012
EDIT: UPDATED FOR ONE LAST BUG FIX (hopefully) August 27th, 2012 |
Pages: « First « 1 2 [3] 4 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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shieldwolf23 |
Posted on 08/31/12 @ 05:24 AM
it has been 3 days now, and in case you didn't notice my previous post, Carol. BUMP. :) |
shieldwolf23 |
Posted on 09/10/12 @ 01:25 AM
BUMP. I refuse to quit on a promising scenario. :) |
CarolKarine
File Author |
Posted on 09/10/12 @ 07:26 AM
Yes... Please trying playing the scenario. It MIGHT work. If not, let me now. I have deleted all my esrc stuff on my desktop, so I only have the working scx in my game folder (and the would file) |
shieldwolf23 |
Posted on 09/10/12 @ 03:17 PM
It appears you haven't updated the file again Carol. I do hope you have a backup of your subsequent files. Because what I'm trying to say is that the file that is inside this now is not the file made by you on the 27 Aug, but the previous file on you made and uploaded on the 25 Aug. This is the same file that says "scenario can't be loaded."[Edited on 09/10/12 @ 03:21 PM]
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CarolKarine
File Author |
Posted on 09/10/12 @ 03:54 PM
I have updated the file, I am absolutely sure that this is the file that is correct.
I beleive that last time I changed the scenario file in the campaign, and then uploaded the zip.
in any case, IT IS FIXED NOW. |
shieldwolf23 |
Posted on 09/11/12 @ 01:09 PM
The scen is working now. Minor clarifications (I'm not sure if these are bugs):
- Bertrand and Metz, after the Highwaymen, becomes owned by the yellow player. They won't revert to player 1's control.
- Currently stuck in Joan going to the Burgundy castle. The Burgundian AI is still Enemy, and although the trigger for the interior-castle view fires, the other (original) Joan up north gets killed. Player defeated. Any hint on this? |
CarolKarine
File Author |
Posted on 09/11/12 @ 04:29 PM
I've updated, and fixed the problems you've mentioned. |
shieldwolf23 |
Posted on 09/12/12 @ 12:50 PM
Metz and Bertrand is still owned by yellow players, although I think that it's okay, since you'll be shifting their ownership anyway when Joan is inside the castle. However, I have killed all 3 militia inside the castle. Nothing happens. Any hint? |
CarolKarine
File Author |
Posted on 09/12/12 @ 12:59 PM
The two change back when you destroy the towers. Are you just not making it that far?
The militia? I thought that they were men-at-arms. In any case, it's based on how many are on the map. I'll change that. |
CarolKarine
File Author |
Posted on 09/12/12 @ 06:43 PM
updated with fix. |
Pages: « First « 1 2 [3] 4 » Last » |
HGDL v0.8.2 |
Rating |
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3.9 | Breakdown |
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Playability | 3.7 | Balance | 3.7 | Creativity | 3.3 | Map Design | 4.7 | Story/Instructions | 4.3 |
Statistics |
Downloads: | 899 |
Favorites: [] | 1 |
Size: | 8.12 MB |
Added: | 08/08/12 |
Updated: | 09/12/12 |
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