I would also like to say that due to my lack of knowledge the scenario commonly has a enemy defect to your side and throw off the balance and make it too easy. Also, it is up to you if you want to continue after all the initial attacking units are defeated. Comments, concerns or advice are very welcome. First scenario!
Have a good one.
Posted on 10/02/12 @ 07:16 PM
Ugh. I spent most of the time just being lagged out by all the units on the map. There must be something close to 10,000 units, all thrown about.
You have a ton of hero units, many of them multiples, and besides that you have the largest army. They enemy just sits there.
Its a cool idea, but every enemy is set to passive. If they were more aggressive and actually attacked, it would be different. Instead, you mostly spend the scenario hunting down huge, boxed groups of enemies, who stand there and mostly just let you kill the,.
Map Design: 2
The main base looks nice. Otherwise its mostly open grass.
No real instructions, absolutely no story.
Its hardly a siege if the enemy never attacks your base. A cool idea, but needs a LOT of work.
[Edited on 12/09/12 @ 03:04 PM]
Posted on 11/02/12 @ 07:29 AM
I tried to play it but my computers not powerful enough to run it at all. However if you don't want your enemies switching sides just set a looping trigger with the effect "Change Diplomacy" to keep changing your enemies diplomacy stance to enemy. Just have the conditions be like a timer of 1 seconds so it keeps activating.