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Downloads Home » Cinematic Scenarios » ACSC12 - The Adventures of Vuruhuru

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ACSC12 - The Adventures of Vuruhuru

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Version: The Conquerors 1.0c
I feel so proud of releasing this. It not might be the best but I've tried my best. Took me exactly 48 hours and has over 200 triggers. So please comment and review! I'd really like to know if you guys enjoyed this.

There will be plenty of more, of course if you enjoy this.
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File Author
I've already started making part two. It's going to be mad awesome!

SPOILER: Part two is gonna be almost the apposite of part one.

~Kakashimoto, a.k.a Kris
Lord Basse
Official Reviewer
I like the map design, but the cut-scene does have some major flaws. First off, the story rushes by; you're never introduced to Vuruhuru and who he is or where in the world (or what world) this all takes place. The bit with the undead pirate also comes out of nowhere. It is also quite annoying to have to wait for the slow turtle ship to cross half the map until the next part of the story can begin. Instead you could just remove the ship, change the view and create a new ship at the next island. Also, some of the triggers don't work as intended; when the turtle ship came to the undead pirate's island, nothing happened. I had to task it closer to the island to fire off the next segment.

Still, it's not bad at all, but it needs a lot of polishing to become truly enjoyable. You seem to have mastered the basics of triggers and a you are quite good at map design, so keep designing and improving! If you keep at it, I'm quite confident that you'll become a really good designer one day! :)

On a last note, if you want to enter the Cinematic Scenario Competition, you have to add "ACSC12 - " in the title of the campaign! ;)

EDIT - Happy New Year by the way!

[Edited on 12/31/12 @ 09:33 AM]

I took the liberty of adding that bit of information to the title. Happy New Year!
File Author
Vuruhuru was first introduced in another cinematic scenario I tried to complete and enter, but I stoped liking it and i took a pause at it. I think it's kind of late to reedit it now. I might reupload it and you could see the improvement if you like. as for the turtle ships I noticed it was boring when I uploaded it in the first time. Nothing happened when you entered the island? It supposed to spawn ghosts I know the triggers aren't timed perfectly but it had to take time for vuruhuru to come out to the undead island. By the way, I kind of feel happy that you've liked it in some sort of way.

Happy new year as well to you guys!

[Edited on 12/31/12 @ 12:12 PM]

File Author
Thanks panel for the review. I didn't introduce Vuruhuru because as I said he is a random character in a scenario I wanted to release. I wrote a pirate story because I just love pirates of the carribean which inspired me a lot for this scenario.
By the way, who built the ship will always remain a mystery.

EDIT- part 2 is released, check it out if you enjoyed this one.

[Edited on 01/10/13 @ 06:57 AM]

paperclip007 This is pretty good for a first attempt. You obviously have a talent for map design; I thought your map was very rich and I especially liked the way you mixed the water. There were some flaws with the visuals though, like how the turtle boat would sometimes float above or below objects it wasn't supposed to.

Your story had many interesting elements, but they all seemed jumbled together. I think that if you had cut some extraneous scenes not related to Vuruhuru's curse and left them for the sequel then lengthened Vuruhuru's scenes some more, the story would have flowed better and been less confusing.
File Author
If AoE2 had more effects, like breaking through sea rocks or cliffs, they'd be used in the cinematic itself. But for the curse unrelated scenes, I just wanted to point out the atmosphere.

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Size:16.79 MB