This scenario is inspired by The Lord of the Rings. I have tried to reproduce Middle Earth most exactly possible. It is a multiplayer scenario, but you can play it alone.
You must respect some rules :
- Resources : Standard / Population : 200 / Map : Explored / Starting age : Standard / Victory : Conquest / Fix teams / Lock speed.
- see the scenario for civs, teams & colours (I have selected Ã¢ï¿½ï¿½IndifferentÃ¢ï¿½ï¿½ in playersÃ¢ï¿½ï¿½ options).
Respect it, or this scenario has no interest !
You can play it with 2/4/6/8 players, but it is better with 8 of course (all factions are represented).
Each player starts at least with one castle and one center. Each player has one hero.
Nobody can go from Imperial age. Nobody can build castles.
It is more difficult to play with the Good than with the Evil (it is logical), but only the best team will win.
In bonus 4 musics of the trilogy : copy them in SOUND/scenario.
The map was playable, but the main problem with the scenario was that everything was a bit too small. If you would've chosen a specific region instead of all of Middle Earth. Considering the proportions everything was put in, I would recommend you re-do this scenario with only doing South-Eriador(Rohan-Gondor-Mordor-Near Harad) instead of adding in the whole of Eriador.
The evil teams were superior in almost every way. They had large room to expand on *cough*large desert*cough* and was tactically placed much better than the good team. I think you should drastically nerf the evil by, for example, limiting mordor's access to ships and harad's acess to siege weapons and so on.
The scenario was almost just copy-pasted from the "Third Age Total War" mod for Medieval II: Total War. I think you should have done your own twist of it, and maybe blended the TATW scenery with some Middle-Earth maps.
Map Design: 4---
This is an incredibly vague rating. The scenario design was good, as in, it was better than a random map and it is following today's standards of newbie design. Some parts like, Mirkwood would've pulled you down on a 3 but I decided to be good since you have some parts that I liked.
There were none. I honestly believe you could've added in much much lore here. Either if you quote the books, copy-pase from the LOTR:Wikia or write it yourself.
Additional Comments: I would say, regulate your choice of editing. This would open room for you and let you concentrate on being a bit more precise with your placement of cities, castle etc etc.
[Edited on 01/31/13 @ 09:28 AM]
Hiyama File Author
Posted on 01/31/13 @ 06:19 AM
Thank for your comment ! For Story/Instructions, I supposed that those who downloaded this scenario knew the movies or/and the books. And in a multiplayer game I prefered not write instructions, because the game could be slowed (people read instructions and don't play). But The Battle For Middle Earth is too a single player scenario.
I have selected Aztec for Mordor and Isengard, for cavalery. I believed that => select -Indifferent- in players options for all => allow to have the civ define by the scenario => keep random civ before start the game : it was worked in single player, but isn't worked in multiplayer (I had already post the scenario on the website).
And I play AoK since more 10 years ;)
Posted on 01/31/13 @ 09:28 AM
Woops! Said "Cavalry" instead of "Ships". Updated that.