A Knights Adventure Chapter I
This is my first campaign so be nice
You start off as a weak swordsman in a small village, talk to people in the village to get tasks and advance to the next scenario. If this gets good feedback i might make the next chapter, and maybe a few after that
A Knight’s Tale by Khaine is a brief, four scenario campaign. It follows the story of the knight Khaine. He must go to the city of Tazoon. The author isn't clear as to why Khaine is going to Tazoon, and the rest of the campaign suffers from continuity issues.
Playability: The campaign is surprisingly enjoyable, with increasingly complex maps. There is one part of the campaign where the player must fight his way through an evil forest. In order to pass through the forest, the player must kill several guards, which are samurai units and a Kibatake hero unit. The flaws I noticed mainly involve balance issues, which I will cover below.
Balance: Not good. I was able to beat the campaign on a single try. A renamed knight and cavalry archer are more than capable of dealing with the man-at-arms and militia that constitute most of the enemy force. Try adding more powerful enemy units.
Creativity: Some creativity is shown, mainly in the fourth scenario, where the player had to deal with the enemy samurai. Few other creative elements are included. There is also a bug that prevents the player from finishing the subquest that involves the militia leader.
Map Design: Good. The maps had nice-looking forests, using leaf terrain and the passable-woods trick to make the map look more realistic.
Story / Instructions: The story lacks some continuity, but it is still works. The campaign contains both a plot and instructions, albeit with grammar flaws, and that is technically a four.
Overall: This campaign has a simplicity that makes it enjoyable. The author definitely shows promise, and should continue making maps.
Suggestions: Fix the grammar flaws, bugs, and balance issues, and you will have a good, solid map.