Age of Kings Heaven 139
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Downloads Home » Single Player Scenarios » Xiongnu Leader Of The Huns

Xiongnu Leader Of The Huns

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Author File Description
Oghuz Khan
File Details
Version: The Conquerors
A tribe known as the Xiongnu existed in western China at the time of the Han Dynasty (the last two centuries BC). They divided into two groups, the smaller of which migrated southwards. The majority, however, went north-west in search of new homes. They found their way into the valley of the Volga and, in the second half of the Fourth Century, attacked the Alans (a people related to the Sarmatians, who lived between the Volga and the Don).

After routing the Alans, they then went on to conquer the Ostrogoths and drive the Visigoths westwards. Early in the Fifth Century, they seem to have been reinforced by fresh hordes, and had become so powerful that, by the time of the Emperor Theodosius the Great, the Romans felt obliged to pay them a substantial tribute. Still, the Hunnic Empire could not pose a serious threat to the Empire; its economy was too primitive, its internal divisions too great, and Hunnic skills in strategy and siege-craft too lacking to defeat a sophisticated, organised opponent.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Oghuz Khan
File Author
If you have a comment a bouth the Campaign. send it......

I hope you like't it .

it is my first Campaign....
watchwood Really? I'll take a look at it, and try to give you a fair oppinion.
watchwood Really? I'll take a look at it, and try to give you a fair oppinion.
Emperor_Julian From what I saw your a good map designer but need a little help on you english. Throw in a few more triggers and some eye candy and this would be a great campaign.
watchwood
Rating
2.6
Breakdown
Playability2.0
Balance2.0
Creativity3.0
Map Design3.0
Story/Instructions3.0
Playability:

This was an interesting campaign. The story was fairly original, there were no bugs, and it was fast enough paced that I didn't get bored easily. I think that the author of this work has some serious potential. The only real problem was that the AI gave kept resigning. 2

Balance:

This work is a little too easy for the average player, but I think it would be good for anyone new to this game. 2

Creativity:

While not the most original of stories, or playing styles, it is very evident that some serious effort went into this work. 3

Map Design:

The map design was very interesting. On one hand, the area in the top of the map, was a very well done snow region, with just a few minor problems. On the other hand, the rest of the map uses tons of grass, with good forests, but little other ground terrain. The author put a lot of islands of different sizes into the ocean, but they seem a last minute thing, as the water doesn't really shallow around any of them. 3

Story/Instructions:

Also a big problem point here. While the story is interesting, the instructions are very few, and rather vague. Though many of the enemy troops do say thing when they spot your forces, the whole work is riddled with spelling mistakes and grammer issues. 3

Good Points:
-decent map work
-interesting story

Bad Points:
-horrible grammer and spelling
-few instructions
-too easy

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HGDL v0.7.1

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Rating
2.6
Breakdown
Playability2.0
Balance2.0
Creativity3.0
Map Design3.0
Story/Instructions3.0
Statistics
Downloads:990
Favorites: [Who?]1
Size:70.19 KB
Added:05/23/04