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Downloads Home » AI Files » Deep Imperator

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Deep Imperator

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File Details
Version: The Conquerors 1.0c
To use this AI you need UserPatch with the 1000 population cap enabled.

Deep Imperator builds a lot , try to conquer all the territory and is agressive.
He plays any civilizations and maps only in Post Imperial Age with the 1000 population cap. He doesn´t produce economy , only army and villagers to build .

This is not a normal AI , to face him you need to have unlimited ressources to have a fair game , because he receives ressources with the cheat system.You can make scenarios with triggers giving you ressources for example.

Enjoy big and long battles with this AI.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Campidoctoris Buf! It's certainly a dangerous AI for PIDM matches. It has defeated my Crusade, and it isn't a weak AI.

Although I suggest you to study Barbarian. It's has added UP stuff to become something impressive in PIDM.

If you want to create strong AIs without cheats I suggest you Xafaxarcos and Training AI tutorials.

In any case, your script is really a nice option for scenario designers. Or even to human players who want a nice rival for PIDM.
kunyi This Ai create unplayable game LAGG, and it havent got any economy or mirco rules which you can use with UP.You need more work if you want to others too play with this AI. Confirm Tarkan rush is funny, but Try without Cheat its wont work...

First, you can learn from other scripts, Than Delete this rules: "attack-now" - the generate the horrible lag,
with UP you can try this:
just example
1.Attack enemy Points.
(timers, so he woont flood it)
(up-get-point 3 Target-Point);Get Point
(up-filter-exclude 3 actionid-trade orderid-explore cavalry-archer-class);all units include villagers, trades,explores and cavalry-archers
(up-find-local c: -1 c: 240);all units
(up-target-point Target-Point action-patrol 2 -1); Use Patrol much better than nonpatrol

or Enemy Builds/units
(up-find-local c: my-unique-unit-line c: 227) > select ur Tarkans
(up-find-remote c: town-center c: 1);Target Enemy Town-center
(up-find-remote c: castle c: 1);Target Enemy Castle
(up-set-target-object search-remote c: 0)
(up-target-objects -1 action-default -1 -1))

[Edited on 06/13/13 @ 11:05 AM]

qgj316 I know nothing about editing these types of files or making my own ai's but this one is tough! I played a 4 vs 4 game and although the lag was horrible I did win without cheating...even though it took me a week. I have a question though, I understand that this AI cheats but is there a number of times (like maybe 10 or 99?)it gets resources or does it get resources say every 5 minutes of game play forever?
Promiskuitiv qgj316: Just checked and discovered that this AI cheats resources endlessly. Once it has less than 1000 of a resource it cheats 19000 on top of it again. Everytime.

[Edited on 08/08/13 @ 08:00 AM]

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HGDL v0.8.0

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