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The Successor - Act Two: Initiation
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Author |
File Description |
panel |
Posted on 03/12/13 @ 06:17 PM (updated 03/31/13)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Mix |
Number of scenarios: |
2 |
Screenshot:
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*** This scenario received the awards for Best Gameplay, Best Story, Best Score and was named "Release of the year" in the AOKH Game of the Year Awards of 2013 ***
It was the year 1369. Four years had passed since Krall, formerly known as The Successor, had been crowned as king of Ravenia in the never-ending cheers of Kron citizens, after the demise of the evil Fanarian governor Willan. However, only half of his father's land was now free from invaders and war. The other half of Ravenia, the Sylvanian province, was still under Tugai dominion and Sylvanians suffered every day at the hands of the brutal barbarians from the steppes...
INSTALLATION
VERY IMPORTANT: To experience the game as it was meant to be played, make sure you have the files from Act One in your installed folder, because the sound files found there are used extensively in this second installment. They are very important, especially for the cinematic moments, so please take the time to include them! You'll find act one available for download >>>HERE<<<
In order to install Act Two, copy the .cpx file in the campaign folder of your Age of Empires II the Conquerors root folder, and the sound files in the sound/scenario folder.
The recommended settings for playing this game are: a resolution of at least 1024x768, normal speed, music off. Using other settings might ruin the game experience. While playing, make sure you always have "chat to everyone" selected in the taunts section. It is vital for the taunt-based moves to work later in the game.
FEATURES
1) A much stronger emphasis on the RPG aspect. You'll control one unit most of the time, improving his skills, stats and equipment throughout the game. In addition to that, the usual fixed force battles, puzzles, etc.
2) The game contains two scenarios. The first is playable and the second is a cinematic. The total gameplay time is over 6 hours (probably a lot more depnding on how much you enjoy exploring). There are around 1900 triggers in total.
3) A huge map featuring improved map design compared to Act One, including an updated and playable version of the city of Hansbrok (rated 4.7).
4) A storyline that builds up on the First Act and sets the stage for the Final one. Old and new characters, non-linear narrative with lots of twists and turns, lots of cutscenes.
5) Tons of side features and easter eggs. Remarkable interactivity (for AOK standards) in terms of character improvement: improving stats through exploration and quests, economy system, levelling up that changes character's appearance/equipment, learning useful skills and special moves. Almost every single NPC in the game (there's lots of them) will talk to you.
6) An extensive and immersive soundtrack in the vein of the previous Act.
CREDITS are to be found in the readme file. A special thank you goes to Excelsior, Shieldwolf23 and Khan Ivayl, for their contribution to shaping the game, and to Blackforest Studios for their support and for being awesome in general.
Thanks for downloading. Please comment and review, I am always looking for feedback :)
UPDATED 31.03.2013 fixing some bugs and balance issues. Related to the change view bug - there's nothing I can do about it, your best bet is to reload and try again, close all other applications running in the background or play on a more contemporary machine. With a pentium I3 processor and 4gb of RAM, I've never encountered any crashes while testing. Can't guarantee for anything lower than that.
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Pages: « First « 1 2 3 4 5 6 7 [8] 9 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Raptor II |
Posted on 09/26/14 @ 07:06 AM
Eagerly waiting for act III :-) |
Tomiles |
Posted on 03/02/15 @ 08:21 AM
Still waiting for part III... |
panel
Official Reviewer
File Author |
Posted on 03/12/15 @ 08:23 AM
I haven't given up on it just yet, but it will probably take some time until I'll have enough spare time to start designing again. |
cmeb4uleave |
Posted on 08/09/15 @ 09:09 PM
I agree with Devil_Spankalot. He has said it well. |
King Steffen |
Posted on 11/21/15 @ 03:43 PM
Do you (creator) have a plan to make a third act? |
panel
Official Reviewer
File Author |
Posted on 11/27/15 @ 05:34 AM
Yes, the plan is still there, but time is an issue for the moment. Hopefully I will get to do it eventually, I really want to complete the trilogy. |
faizi123 |
Posted on 03/08/16 @ 02:39 PM
Please Help!!!!
While trying to reach the oracle, the gate at the sylvanian peaks wont unlock. I have tried reloading the game several times but it still wont open.Help!!! Really need to continue playing n btw awesome campaign :D |
D4Ra4Aracks111 |
Posted on 04/02/16 @ 04:03 PM
you must kill all Ice boar, then the cutscene will trigger and the gate opened. |
Digger Nick |
Posted on 11/18/16 @ 08:18 AM
I can not describe the feeling of joy at the end of it when everything added up. Thank you for the excellent work, sir. |
Lord Basse
Official Reviewer |
Posted on 01/24/17 @ 04:36 PM
This campaign has been sitting on my to-do list for years now. Today I finally got around to playing it, and boy have I been missing out. This campaign, while now nearly four years old, is one of the best released in later years.
PLAYABILITY: 5-
This is a story of epic proportions with very rewarding twists and turns, combined with exciting gameplay and a wonderful map that keeps you playing for hours on end. From start to finish, the great variety of missions and the constantly engaging plot had me hooked; I literally played it in a single 5-hour sitting. I had a blast exploring every corner of this huge world and, apart from some long walks back and forth for certain side quests, there was hardly ever a boring minute.
A few minor issues did cloud my experience, such as suddenly losing control over units for seemingly no good reasons (such as the first spearmen you get on your first major quest), map revealers still lighting up places that should've gone dark long ago, a map revealer not being created at all in the scene where Vallar wakes up from his nightmare, and so on. The biggest problem was the bug that causes Villager-Vallar to start taking damage for no apparent reason. Luckily I had saved just before this started to happen, but it definitely detracted from the experience. All in all, though, this is a ton of fun with some minor issues sprinkled on top, but nothing to truly detract from the overall enjoyment of the campaign.
BALANCE: 4
This is the trickiest category to score in this case. Most of the time I felt that the challenges that presented themselves were well balanced. However, once I realized I could hit-and-run my way through most challenges by going back to the nearest monk to heal up, much of the challenge evaporated. This became especially pronouned after Vallar was switched to a hero unit that could regenerate; before that, the threat of running out HP meant I had to be much more on my toes. Still, I never found the scenario to be a cakewalk. The final siege was still a challenge, as were many of the objectives along the way. Overall, though, it was a little on the easy side, even on moderate.
CREATIVITY: 5
From the twists and turns of the story, to the simultaneously beautiful and practically laid out map, to the great variety of missions, this campaign presented a steady stream of big and small creative touches. I particularly liked the layout of Hansbrok, which, apart from a few areas that seemed to have received too little love, looked and felt very much like a vibrant city; an actual place with an actual soul, if you will. While there was nothing ground-breaking in the triggerwork or map design, it was evident that a lot of thought and care had gone into every nook and cranny of the map, the story and the trigger systems. In a word, impressive!
MAP DESIGN: 5
There are definitely design choices here which I personally do not agree with, such as the ice and bamboo over small streams, and abundance of flowers and dirt patches, and so on. Compared to the overall quality of the map, though, these are merely nitpicks. Panel has improved a lot since making the previous installment in the series, and it very clearly shows.
The map design overall is fantastic. It creates an immersive world that feels very genuine, despite in reality being a very linear and restricted map that guides your every step. This is thanks to every "region" being a relatively open world, tightly sealed off from the rest of the map until it is time to move forward. The starting village is beautiful, the city of Hansbrok, as mentioned before, is a joy to explore and experience, and the map overall is just wonderful to behold. Definitely top-notch material!
STORY & INSTRUCTIONS: 5+
The story is, as so many have already pointed out, the highest of the campaign's many high points. Panel has gone a few steps beyond what most designers ever do and crafted a story with genuinely interesting characters and a gradually revealing plot that keeps you glued to your seat. On top of all that, the instructions throughout are very clear. There is hardly a moment when you're in doubt about what to do. All in all, a strong five!
IN CONCLUSION: An improvement over its predecessor, and an epic in its own right. More than worth the download! |
Pages: « First « 1 2 3 4 5 6 7 [8] 9 » Last » |
HGDL v0.8.2 |
Rating |
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4.9 | Breakdown |
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Playability | 4.9 | Balance | 4.4 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 4,731 |
Favorites: [] | 18 |
Size: | 30.72 MB |
Added: | 03/12/13 |
Updated: | 03/31/13 |
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