|
Author |
File Description |
Leif Ericson |
Posted on 03/30/13 @ 02:18 PM (updated 07/16/16)
File Details |
Version: |
The Conquerors 1.0c |
Credits belong to the Userpatch team. I, Leif Ericson, am not the author.
View the ReadMe for installation instructions and more information.
Note: The Userpatch requires the 1.0c patch to be installed first. You can download the 1.0c patch here.
Core Features of v1.4 (Released 23 July, 2015):
- Population caps have been extended up to 250, or optionally 1000.
- All available video resolutions, including HD and widescreen, are selectable.
- Choose either the standard widescreen interface or the centered style.
- Spectate any single player or multiplayer game live without lag for the players.
- Mirror player civilizations with the new Team Random civ option.
- Select a maximum age for advancement using the "Starting Age" dropdown.
- Each map script generates 4,294,967,296 unique maps from 32,768 in v1.0c.
- Single player mode now operates at 60fps instead of 20fps in v1.0c.
- Browse saved and recorded games from subfolders in your SaveGame folder.
- Check real-time achievement statistics while watching recorded games.
- With the new Relics victory condition, capturing the relics is an instant win.
- The patrol system responds like The Age of Kings with little to no delay.
- New Random button above game settings for new styles of play.
- Flares are now bold and render player colors on the mini-map display.
- New higher resolution 1:1 and 1:2 full map captures with "Ctrl+F12".
- Age advancement notifications are now shown in each player's color.
- Restored games can now be recorded in all game modes.
- The vote panel/serial sync bug has been fixed for multiplayer.
- New auto-save if a problem occurs to ensure that resuming is possible.
- Optional multiple building queue to auto-distribute unit training.
- Many bug fixes for the core game and improvements for the AI system.
- The installer will correct any color problems on Windows Vista and later.
Changes from v1.3 to v1.4
- Performance improved significantly for single player and the rec viewer.
- Multiplayer CPU processing overhead reduced for human-only games.
- Double-click .mgz and .mgx recs in the SaveGame folder to open them directly.
- Team Random will mirror itself, preselected civs, Random, and Full Random.
- The interface now updates at 60fps for HP counters, progress bars, and more.
- Optional hidden civilization selection for lobby launched multiplayer games.
- Double-clicking on hero units will not select similar looking hero unit types.
- Barracks and castle huskarls are still selected together with a double-click.
- Set the Patrol Default state to On (10s delay) or Off (2s delay) with "Ctrl+F1".
- Hold "Ctrl" when clicking the patrol destination point to use the other delay.
- Always-on-top and Background modes now display onscreen notifications.
- Hover help can be toggled independently from event notifications with "F1".
- Browse several new in-game statistics views in rec/spec mode with "F4".
- Background mode is now tri-state: on, off, view lock.
- Additional bug fixes are included for the core game.
Spectator Stream System
- Hosts can control this with the spectator button at the bottom of the setup screen.
- Watch single player games, campaigns, and even 4v4 multiplayer games.
- Enable restricted viewing or allow up to 32 people to spectate at once.
- Spectators can late-join a game for about 10 minutes in game time.
Single Player Recording
- If "Record Game" is off, your game is recorded to "rec.mgz" and overwritten each new game.
- If "Record Game" is on, your rec file is uniquely dated: rec.yyyymmdd-hhmmss.mgz.
- Never miss an epic event in single player if you chose not to enable unique recording.
- For multiplayer games, if "Record Game" is off, it is completely disabled, as usual.
Record Viewer Updates
- The rate hotkeys (usually numpad+ and numpad-) switch players without dropdown box lag.
- The flare button/hotkey (usually Alt+F) will toggle the fog of war setting.
- Replay speed now spans from 0% to 100% (0% = original slow, 100% = fast/unbounded).
- The Slow button reduces speed by 25%, while the Fast button increases it by 25%.
- Hold the "Shift" key when clicking these buttons for finer adjustments.
- The Normal button will return playback to 50% speed (75% when spectating).
New Statistics Views
- Switch between Score, Population, Economy, Military, and Society views with "F4".
- Score: standard player/team score, along with relic/wonder victory status.
- Population: current/maximum, M: military population, C: civilian population.
- Economy: W: wood stockpile, F: food stockpile, G: gold stockpile, S: stone stockpile.
- Military: R: razed enemy buildings, D: own destroyed buildings, K: units killed, L: units lost.
- Society: E: map exploration, C: conversions, R: relics held, T: techs completed.
- The current age number is displayed after each player line in parentheses.
Scenario Editor Updates
- Setup units with the Create Object effect: set Number to 1 for enable, 2 for disable.
- Setup techs with Research Technology: set Number to 1 for enable, 2 for disable, 3 for force.
- Snap the view with the Change View effect: set Number to 1 for snap instead of scroll.
- Change Object HP and Attack can now directly set a value: set Number to 1.
- Heal units to maximum HP with the Change Object HP effect: set Number to 2.
- Change unit stance with the Freeze Unit effect: set Number between 1 and 4.
- Flash objects with the Change Ownership effect: set Number to 1.
- Resign a player with the Declare Victory effect: set Number to 1.
- Assign Ctrl groups with the Stop Unit effect: set Number between 1 and 9.
- Activating or deactivating invalid triggers will notify you instead of crash.
- Trigger elements are named and prefixed: C (condition), R (reverse condition), or E (effect).
- Fixed trigger corruption when attempting to select more than 25 units for a patrol effect.
- The Set Objects button will perform changes more reliably, avoiding unintentional deselection.
- Objects in the "Others" category will not be reset when returning to a trigger.
Multiple Building Queue
- Hosts can control this with the SQ/MQ button at the bottom of the setup screen.
- Select SQ for v1.0c style single queuing or MQ for the new multiple queuing.
- With MQ, if multiple buildings are selected, any units trained will be auto-distributed.
- Changing this in single player mode will preserve the default for future games.
New Civilization Options
- Team Random: mirrors civs on other teams, randomizing only if necessary.
- Random: the original Random, which attempts to give you a unique, random civ.
- Full Random: truly random, giving you the first pick, without regard for uniqueness.
Patrol Default Modes (Ctrl+F1)
- Patrol Default: Off - units initiate attacks after 2 seconds when patrolled.
- Patrol Default: On - units initiate attacks after 10 seconds (v1.0c style).
- Hold "Ctrl" when clicking the patrol destination point to use the other delay.
Extended Help Modes (F1)
- Extended Help: Off/Off - all of the extended help is disabled.
- Extended Help: Off/On - event notification messages are displayed.
- Extended Help: On/Off - extended hover help popups are displayed.
- Extended Help: On/On - both event notifications and hover popups are displayed.
Always-on-Top Mode (F7)
- Set View: Off - window will move behind other windows (default).
- Set View: On - window will stay on top of other windows.
Background Mode (F8)
- Back: Off - mouse locked inside window border, pause on alt+tab (default).
- Back: On - mouse free to move beyond border, no pause (spectator default).
- Back: View Lock - mouse locked inside window border, no pause (new).
Windowed Mode:
- Select a resolution lower than your desktop resolution to enable.
- Your chosen resolution will take effect once gameplay begins.
- Thanks to menopem for d3dhook, and veg for wndmode.
Port Forwarding:
- Install with admin privileges to automatically setup your firewall.
- Forwarding ports is only necessary to connect outside a LAN.
- Ports will be forwarded dynamically as required when installed.
- UPnP must be enabled on your router for this feature.
M3U Music Playlists:
- Set your favorite tracks as background music during gameplay.
- Create a "music.m3u" playlist in the "Sound" folder of the game.
- Please see the Music section of the guide for more information.
Color Fix for Windows
- The color palette distortion is fixed by this system compatibility update.
- Admin privileges are required one time to apply the required registry fixes.
- This issue only affects Windows Vista and later.
DWM Fixes for Windows 8
- 8-bit color mitigation is enabled by this system compatibility update.
- Admin privileges are required one time to apply the required registry fixes.
- This issue only affects Windows 8 and later.
Maximum Age Setting
- The "Standard" and "Dark - Imperial" settings span all ages of the game.
- All of the other settings are restricted as described from starting age to end.
- If you play against the built-in Computer, a Castle Age maximum or later is required.
- Wonder Race must reach the Imperial Age, unless your mod allows early wonders.
Relics Victory Condition
- This optional condition can be found with Standard, Conquest, Time Limit, and Score.
- In this mode, the first player/team to capture all relics wins the game.
- There is no countdown; once all relics are captured, the game ends immediately.
- This condition is almost identical to the scenario editor-exclusive condition.
Scenario Editor:
- Press "Ctrl+S" once to disable grid placement of non-building objects.
- Enable free placement of all objects by pressing "Ctrl+S" a second time.
- For free placement on a grid, press "Ctrl+S" a third time.
- Fill new maps or modify existing maps with any available terrain.
- Create maps using custom rms scripts directly in the scenario editor.
- Trees, mines, and more are now properly replicated by the map copy feature.
- Change the names of units in a specific area, without having to preselect.
- Use negative numbers more freely with trigger conditions and effects.
- New reverse condition checkbox to invert your scenario trigger conditions.
- Area selection options for the patrol effect and the fewer-objects condition.
- Change object speed, range, and armor with new trigger effects.
AI & RM Scripts:
- New maps can use grouped team positioning for a different experience.
- Start your civilization on maps like Acropolis with new elevation attributes.
- AIs are selectable in multiplayer (direct ip or lan games are most stable).
- Multiplayer games can be started with only AI players for practice.
- AIs can now choose to close openings created in their walls.
- Boar hunting and luring is now fixed and operational for AIs.
- Ungrouped AI players will not ally themselves against humans.
- AIs are now able to lure deer and clear trees on michi maps.
- Direct unit control commands are available for precision AI unit micro.
- The reference guide describes all of the new features. |
Pages: « First « 1 2 3 4 [5] 6 7 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
Knaber |
Posted on 07/28/13 @ 02:17 AM
Awesome!!
but theres a problem...
you cant play custom Campaigns with userpatch 1.3 installed :(
Plz fix this! |
scripter64 |
Posted on 07/29/13 @ 07:16 AM
Oh, custom campaign files (.cpx) and scenario bitmap files (.bmp) are now stored in the "Scenario" folder. The "Campaign" folder is only used for ES campaign files now. This allows for a more clean separation of user files from core game files, which was necessary for both future UAC support and to allow games like Age of Chivalry to more easily provide campaigns without the need to share the main "Campaign" folder.
The easiest solution is to just copy your custom campaign files into the "Scenario" folder. The readme/FAQ has a bit more information about this. Sorry for the trouble![Edited on 07/29/13 @ 07:17 AM]
|
Kiro |
Posted on 07/31/13 @ 03:13 AM
My compliments on this one. It's a job well done, and I like it very much.
Too bad though I can't play AoE II anymore with random people online, if they don't have the same UserPatch as well. |
tHe_VaGaBonD85 |
Posted on 08/18/13 @ 10:41 PM
Of all the things about UserPatch the most concerning thing is : Who are they, who developed the amazing patch and never came to accept the credit and appreciation .
Thankyou anonymous ppl. we love you. |
Knaber |
Posted on 08/25/13 @ 11:05 AM
A question; why am i allways lagging when using scenario editor or playing a custom Campaign with Upatch installed? |
Kiro |
Posted on 08/25/13 @ 12:21 PM
Once I downloaded and installed this Patch, it became impossible for me to watch recorded games. How can this be?
Its the same with a scenario I downloaded (I put it in the Scenario Folder).
Or is the Patch not to blame, but does it concern other problems? |
scripter64 |
Posted on 08/25/13 @ 09:57 PM
Knaber, maybe try changing the "Windowed mode support" state (if it's on, turn it off; if it's off, turn it on) and see if performance improves.
Kiro, for the recs, v1.0c is required to watch .mgx format recs, while v1.3 plays .mgz format recs. If you have a .mgx rec, be sure to install Enhanced v1.0c mode, so you have both v1.0c and v1.3 side-by-side. For Enhanced v1.0c mode, hold the Alt key when clicking the Install button and it will create an "age2_x1.0c.exe" file in the "age2_x1" folder that you can use to watch v1.0c .mgx format recs. The included Readme.html has additional details in the Help/FAQ section.
For the scenario issue, it may be related to the "Compatibility Files" in Windows Vista and later. When you browse to the Scenario folder, do you see a button on the command bar named "Compatibility Files"?
If it's visible, the files that you see when you click the "Compatibility Files" button will only be available when running the game without admin privileges. If you run the game as admin, the solution is to make sure you place the scenario file into the "real" Scenario folder, instead of the one hidden under "Compatibility Files".
This "Compatibility Files" system was introduced with UAC in Vista in order to protect system folders like "Windows" and "Program Files", and is not a problem exclusive to this game. Reinstalling the game outside these protected folders (for example, under the shared Public folder, which is usually at "C:\Users\Public") will avoid these issues.
Random google image of the "Compatibility Files" button:
http://www.gregcons.com/KateBlog/content/binary/uacvirt.jpg
[Edited on 08/25/13 @ 10:18 PM]
|
Knaber |
Posted on 08/26/13 @ 01:18 AM
It didnt help disabeling "Windowed mode"
but pressing ALT when installing helped ;D |
Erechel |
Posted on 09/03/13 @ 11:10 PM
it look helpfull but i have two problems. I'm developing a total conversion mod for AoC, and I need to show the amount of a fifth resource, and in the userpatch is a restricted feature. I make it run, and only displays a 0, and the readme isn't very helpful. I've beeing testing several resources, but the number always is 0. Can you tell me how to link an specific resource ID to the Ore display, or at least, can you tell me which one is the Ore Resource ID?
The other problem was... that regicide just doesn't work anymore. Every player lose the game from the start. And I know that isn't the mod, because it worked just fine before running Userpatch. Can you give me any info?
Well, thanks anyway, an good luck! :) |
scripter64 |
Posted on 09/04/13 @ 03:29 AM
Hi Erechel! I believe Ore is resource #56. As for Regicide, all seems fine when I tried it using v1.3 with Conquerors, Age of Chivalry, and Forgotten Empires. Are you using a custom rms map? Do you have a screenshot of the game setup screen? |
Pages: « First « 1 2 3 4 [5] 6 7 » Last » |
HGDL v0.8.2 |
Rating |
---|
5.0 | Breakdown |
---|
Usefulness/Novelty | 5.0 | Quality/Instructions | 5.0 |
Statistics |
Downloads: | 13,234 |
Favorites: [] | 25 |
Size: | 1.72 MB |
Added: | 03/30/13 |
Updated: | 07/16/16 |
|