The original scenario CBA is not mine of course , I just integrated an AI to play it for single player.
You play as player 1 and you have 3 allies and 4 enemies.
This is the well know CBA , this scenario is to enjoy and train against a decent AI , of course not good as human player.
You can influence your AI allies decisions using these commands:
The AI by default attack the winning player but you can force an ally or allies to attack a specific player by taunting just the number of the enemy(1 to 8), Ex: you Taunt "3" means your allies will target player 3. You can taunt the times you want to redefine target.
The AI is strong playing as a team and targeting the same enemy.
-taunt 9 tell the AI to provide assistance to allies.
-taunt 0 make the AI attack winning player.
-You can use the flare to move all unit from an ally or allies to a specific location.Useful if you want to defend or attack in a specific point.
I will update the AI , like garrisoning , or building wall smartly.
Put AI (3 files) in AI folder.
CBAI focus more on destroying castle instead of walls once he gets a villager .
Added CBrivals AI , is an alternative AI to have more choice , he uses smartly the ability of each civ for example with huns , goths he will focus on destroying buldings instead of fighting. The targeting system is not target the winning player , but choose the more accessible enemy , for example goths civ attacks archer civ , archer civ will attack infantry civ etc..