One of the first custom scenarios to support the new content of the Forgotten Empires back in 2013. Path Blood Turbo is a variant of Path Blood that has a store and different units, among other bugfixes and improvements. This is the latest and likely final update of this variant of Path Blood.
Created by Rambit
Edited by untiedswan (formerly _Chiron_ and MangyTheMangodel)
Store added - 1 VMDL/100 kills [up to 2000 kills] or 1 razing [up to 10 razings]
Fortified/Stone walls always take 2 petards to destroy
Fixed 0 population death bug
Player 2 can panic properly
Units can no longer shoot at walls behind base - no cheating!
When a player resigns, their units are removed (prevents feeding)
General bug fixes
And of course, the units are different!
Starting Age: Standard or Post-Imperial
Map Reveal: Explored
All Techs: [X] (Recommended for balance)
Lock Teams: [X]
Lock Speed: [X]
Team Together: [X]
“Path Blood Turbo ~ 2017”
For The Conquerors
Tested on 1.0c and HD Edition
Should be compatible with all versions from 1.0 to UserPatch
“Path Blood Turbo ~ 2017, FE”
For Forgotten Empires (mod)
Tested on 2.2
Should be compatible with all versions of AoFE
Not compatible with The Forgotten (Steam version)
“Path Blood Turbo ~ 2017, AoF”
For The Forgotten (Steam)
Tested on HD Edition
Should be compatible with all versions of The Forgotten
Not compatible with Forgotten Empires (mod version)
The latter two versions are identical apart from support for HD Edition’s new dependency system. The FE version is not included if downloaded from the Steam Workshop and the AoF version is not included if downloaded from the Age of Kings Heaven Blacksmith.