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Author |
File Description |
mexjal512 |
Posted on 06/25/04 @ 12:00 AM
File Details |
Version: |
Age of Kings 1.0 |
First scenerio posted (Actually first of everything). This is the first chapter of my campaign. I didn't knew how to used trggers that well so if you have any comments/ideas post them. Inspired by LOTR but it's a whole different story. Try not to cheat, a true player never cheats. |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Brendragon |
Posted on 09/12/04 @ 12:00 AM
If you are interested in playing scenario's on a mixture of ill-defined random maps with occasional thinly structured design (probably done on a day when the player was in a good mood), then this is for you.
Firstly, what is the plot? We go and kill a king in every scenario, outnumber the enemy by about 50-1, and skip ahead a few ages just to seal the coffin on the opponent's fate. Granted this is a first scenario for the designer but I have a few tips:
1. Have a plot, a decent plot with some dialogue or at least some background history to give the story some backbone.
2. Have some keyplayers, and not just "King", or some other Heroes who have not been renamed.
3. Show some consistency in teh map design, plot, dialogue and something that will keep the player interested.
By the time the fourth or fifth out of seven scenarios (I lost count after the fifth), I suddenly began to realise (when looking at the bad spelling), that this was just another random map generated scenario with some heroes pasted on the scenery to make it half-way interesting, and fails to make it even half-way interesting.
But if you want to play a scenario where you are in a generated random map and you want to have an astoundingly stronger army than the bad guy, then by all means play this one. At least develop your own civilisation first before trekking out to crush the meagerly weak army. You will end up with a disappointed feeling within you when that happens.
Sorry but I just cannot sit by without making some kind of comment. I hope that this encourages the designer to make something better in the future. |
Brendragon |
Posted on 09/27/04 @ 12:00 AM
Playability:
I found this lacking, even though I gave it a 2 (it hardly deserved it). The person who created this did not put much consideration in to the challenging aspect of it. It was very easy to beat the enemy, since you outnumbered them. The objectives were basic, as were the triggers.
Balance:
Basically, you outnumbered the enemy, the Black Army, and it was easy to beat them. In some cases there was hardly any resistance at all. I got through each scenario fairly quickly.
Creativity:
The creator of this campaign said they got their inspiration from LOTR. Nowhere do I see wizards, orcs or dwarves. You have Furious the Monkey Boy but that is about it!
Map/Design:
There are about 7 or 8 (maybe more, I lost count) in this campaign, and the majority of them are thinly veiled random maps.
Suggestion: Start from a clean slate and build on it, go crazy, be creative with your map - don't let the computer generate one for you.
Story/Instruction:
You are put against the Black Army, roughly inspired from the dark forces and armies of the evil doers in LOTR. But the black army in this is anything but menacing. It is like storming into a pathetically guarded fortress to see it being runned by a kindergarten.
In Summary:
If you like playing on random maps then by all means play it. I got an hour or so of total time playing this campaign - with all the individual scenarios combined. So yeah I would recommend it but just don't go in expecting anything thoroughly engrossing. |
HGDL v0.8.2 |
Rating |
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1.4 | Breakdown |
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Playability | 2.0 | Balance | 1.0 | Creativity | 1.0 | Map Design | 2.0 | Story/Instructions | 1.0 |
Statistics |
Downloads: | 1,072 |
Favorites: [] | 0 |
Size: | 135.51 KB |
Added: | 06/25/04 |
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