Age of Kings Heaven
Downloads Home
Best Files
Review Guidelines
Main site
Code of Conduct

Advanced Search
Random Maps
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files
Recent Updates

Downloads Home » Random Maps » Deadwood Forest v2.2

Download File Post Review Post Comment

Deadwood Forest v2.2

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Build and Destroy
Almost the trees are dead!

Why are they dead? Well I cannot say for sure, but I would guess that it was a fire, raging through the forest, leaving behind nothing but stumps and blackened trees...

This random map script is somewhere between Black Forest and Sherwood Forest. There are more passages through the forest than in Black Forest but the trees are denser than in Sherwood Forest.
But the most important difference is that most of the trees are either dead or dying.
Resources are similar to the standard set, however some of them may be harder to find because they are hidden in the forest. Plus you get lots of extra deer.

Note: The trees give you 125 wood each instead of 100, but they cannot be destroyed with siege equipment!

To play, put the file into the "Random" folder of your AoC directory. Then choose the following in-game when setting up a match:
Map style - Custom
Location - ZN@Deadwood_Forest


-LudiKRIS size now fully supported
-Considerably more buildable space around your town center
-A third type of tree added for a bit more variety

-Players now start with a couple of forest trees to make sure the AI builds lumber camps
-Roads now form part of the connections between players
-Version 1.0.4 is included for those of you who liked that better (warning - if you are playing with AIs please start in the feudal age or later)

-First release

See more map-shots in the Steam Workshop

Enjoy and tell me what you think!
Is there enough space to build? Is there anything I should add or remove? I would love to get some feedback.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Promiskuitiv In line 662 you wrote "nin_distance..." instead of "min_distance...". But not sure how important that is since it doesn't crash the map.
Looks nice btw. :)
File Author
It's great to see that someone actually took the time to look at the script itself. I'll have to make a bit more of an effort to keep them looking clean and uncluttered in the future. :)
As you noticed, it was not a game-crashing bug, but I fixed it, so now broken carts won't appear too close to each other.
Ilya Kaudzi Great!!! And there is a Gigantic Map?
I saw the Gigantic Map in game Age of Empires 1.
( not tell me it is suitable for Age of Empires 2?
File Author
Random map scripts scale the map to whichever size you choose when setting up the match :)

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Favorites: [Who?]0
Size:7.87 KB