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Author |
File Description |
Gallas |
Posted on 07/24/13 @ 11:24 AM (updated 05/25/14)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Blood |
Number of players: |
2-8 |
Screenshot:
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This is a domination game mixed with aoe2 civilizations. 5 base on map, capture its. Get points from objects, and collect 2 000 points before enemy team.
How you can win: Collect 2000 points (gold) before enemy team gets it (stone).
Last update - 25 May 2014
Food = kills
Gold = Your team's points.
Stone = Enemy team's points.
How to capture an object:
- You need to stand on target area (Flag C)
- Necessary time to the acquisition of the object: 30 sec
- After 5-10 sec the Flag C turn into gaia flag.
- If you leave the area when it's converting (when you see a Flag A) the timer is reseted.
- When converting done Flag A will disappear, and flag C is yours.
- If the flag is gaia, you can see 4 Flag E next to Flag C.
- You cannot convert your teammate's flag. (Own Flag A doesn't matter.)
If enemy player try capturing flag, you will see on minimap an "X" mark.
If a player resign or disconnect, then his team get 3 Genghis Khan for restitution.
(You can't attack enemy team's castles.)
Click here for Civilization settings and more info
400 kills = 5 hp and 1 attack / 30 sec
500 kills = 5 hp and 1 attack / 20 sec
600 kills = 5 hp and 1 attack / 10 sec
700 kills = 5 hp and 1 attack / 5 sec
Recommended game settings:
- Game speed fast
- Standard resources (or low, med, but never high)
- Unexplored (don't request explored mode)
- Teams together
- Teams locked
- Ress not count, like max units and difficults.
Supported modes: 1v1, 2v2, 3v3, 4v4
NOT supported modes: FFA, 2v2v2, 2v2v2v2
Current version v1.3:
1.3- Fixed p5's Saracen bug at 4. castle
1.3- Flag from now shouldn't turn gaia if unit standing on it by lag
1.2- Anticheat reworked, the game no longer boot (crash) at start if host use wrong settings
1.2- If two or more player standing on flag it's captureable.
1.2- No more damage on flag, feel free camping on it :P
1.1a- Fixed p5 400 kill bonus
1.1- Fixed Frank and Viking team2 team bonus
1.1- Genghis Khan now balanced
1.1- Some random event commonly going to happen
Total triggers: 3 287
Conditions: 8 615
Effects: 12 072
Map size: 144x144
Units on map: 1 147 (1 139 gaia)
Blood of the Forgotten Hill
- Some new minor terrain edits
- Genghis changed to Dragon. I like dragons...
- Support new civilizations
- New team bonuses
- (till normal version not getting enough support, I won't edit it)
Current (maybe latest) version v1.1a:
1.1a-Fixed p5 400 kill bonus
1.1- Fixed Frank and Viking team2 team bonus
1.1- Some random event commonly going to happen
Total triggers: 4 055
Conditions: 11 033
Effects: 16 290
Map size: 144x144
Units on map: 1 182 (1 174 gaia)
Download Blood of The Hill 1.3.scx
Download Blood of The Forgotten Hill 1.1.scx
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Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Reganknight (id: Reganknight1597) |
Posted on 07/24/13 @ 08:27 PM
I played this when it first came out. it was a very good map. I loved playing it with my friends. |
AOE Dreamer |
Posted on 07/25/13 @ 01:10 AM
gallas its nice to see that u finished the map.. i was waiting for it :P |
AzZzRu (id: Azzzru) |
Posted on 09/26/13 @ 02:26 AM
Good job.
btw i think these two features should be removed:
"If your team have the object, your unit will die if move on it:
- 1 range from flag 20-40% dmg / 6 sec
- Standing on flag 30-50% dmg / 4 sec"
=> Camping on a flag is useless. Get his units damaged is really annoying, you can lose a war just because you moved near your flag.
"Only one player may stand on the flag! If two or more people standing on the flag, it won't transform!"
=> Maybe triggering is more boring to make ?
Thanks for the map. |
Gallas
File Author |
Posted on 09/28/13 @ 05:05 PM
- This mechanism need to avoid ganging on flag. Just think about this: 30 Chinese unit patrolling on flag, and you are viking. You can't turn flag to gaia, and kill enemy too.
- The flag capturing problem is other stuff. It's happening because when two player on that palace 2x more wolf appear, and thats mean wolves get 2x more hp => if units die or leave flag, flag will still change color.
Was much easier removing wolves if too much spawning, than counting is it ally or enemy the second player, and able to capture or not.
Perhaps in future if this will be huge problem, I can try find solution for this. |
AzZzRu (id: Azzzru) |
Posted on 10/03/13 @ 02:20 AM
"- This mechanism need to avoid ganging on flag. Just think about this: 30 Chinese unit patrolling on flag, and you are viking. You can't turn flag to gaia, and kill enemy too."
But, they can patrol next to the flag and vikings still can't get it ? What's the difference ?
About capturing problem I think it's easy to find a way. Instead of count with HP, count with triggers. I made a shit map where i had the same problem, and i found a really smart way (but the map is still bad ^^).
Quickly, triggers are:
- If the player is in the capture zone i create an object. When the object is here i count time with triggers (activate one per one for count each seconde, without using any timer conditions). When the player leave the capture zone, then i remove the object. The counter is enable only if the object is here and is reseted when the object is removed.
- All players have their spawn object zone to same place, so the first who reach the zone have his counter enable, but other can't capture it while the first stay in. (Because the object of first player is already created, then the seconde can't spawn). It work perfectly, gameplay is good.
- In this map you can see the timer, it's showed with rubble 1x1, it's really cool gameplay, test it.
Idk if you understand, my english is bad.
You can look this map: http://www.mediafire.com/?awcsl61ffnokjx6[Edited on 10/03/13 @ 02:28 AM]
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Gallas
File Author |
Posted on 10/03/13 @ 08:33 AM
The difference is, you can still turn it into gaia, and that's can be enough to slow down enemy's points gaining.
Now I'm working on other project. When I'll have time for it, I'll check your map. Thanks for this tip anyway. (I hope it's won't make game lag, if I'll use your trick)[Edited on 10/03/13 @ 10:56 AM]
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Gallas
File Author |
Posted on 03/29/14 @ 01:35 PM
After few months I edited some stuff in normal version:
1.2- Anticheat reworked, the game no longer boot (crash) at start if host use wrong settings
1.2- If two or more player standing on flag it's captureable.
1.2- No more damage on flag, feel free camping on it :P |
HGDL v0.8.2 |
Statistics |
Downloads: | 216 |
Favorites: [] | 2 |
Size: | 131.10 KB |
Added: | 07/24/13 |
Updated: | 05/25/14 |
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