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Downloads Home » Showcase Scenarios » Ani reconstruction (AoFE)

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Ani reconstruction (AoFE)

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Version: The Conquerors 1.0c
This is a reconstruction of the medieval city of Ani in th 11th century. It was the capital of the Armenian kingdom. At its peak it had a population of up to 200 000 . For its beauty and large number of religious buildings it was known as the "City of 1001 Churches". I tried to make the shape of the city and its wall close to the real reconstructions but the buildings available in the game only poorly reflect the cities architecture. The city is made with the Forgotten Empires expansion patch.
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iLikeHell i like very much this map
Official Reviewer
"Ani reconstruction (AoFE)" left a favorable first impression but unfortunately the overall level of mapping and detail work was fairly low. Despite that, i still found the city interesting to look at;its maze of tightly compacted houses and walls really resembles those old maps of ancient cities that are so enjoyable to examine. As the author mentioned, trying to represent this city of a thousand temples within the architecture limits of AoC is pretty difficult, and even though AoFE was used there were no assets from AoFE in play that i noticed;perhaps using a different mod or just forcing in more architecture styles despite it being unrealistic wouldn't be out of line;sometimes you just do what have you to do to make it look good, and leave realism to the history books. There were attempts at making different temples with the map copy feature to put buildings together;some of them didn't look half bad, like the temples surrounding the spanish wonder to create a garden look, and at one point arab houses combined with some teuton monasteries made a veranda, though at other points in the city it didn't fit together and just looked like buildings were floating on each other. Maybe adding in some more house styles would have helped;additional arab architecture set civs but in an earlier age would be one way to vary up the houses more.

The city didn't have much in the way of events to bring it to life, though it did have a large population of AI controlled units milling about. Its better than nothing but i would highly prefer to see an immobile AI used with triggers to put people on routes;what the AI was doing was pretty wacky. There is also no storyline or text contained within the game, and that's a missing potential to explain exactly why this city has one thousand temples.

The mapping outside the city is a bit weak, with much of it falling into the area of either blank or unfinished status. It is an important and highly accessible part of the map, so it should be receiving some attention;its also highlighting the mountainous nature of this city, so its important for perspective. Maybe try some bamboo thickets with occasional oak or pine, more rocky areas, and have more terrain mixing of dirts and desert going on. The river was very sparsely detailed and needs to be brought to life with detailing along its edges and more water mixing employed.

The minimap creates a nice impression of a rocky, arid city in the highlands;its leaving a good impression despite the lack of technical execution, but in the end looks more like a half done map that has a ways to go yet.

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