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Downloads Home » Multiplayer Scenarios » Middle Earth - The War of the Ring and Nomad versions

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Middle Earth - The War of the Ring and Nomad versions

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Build and Destroy
Number of players: 1 to 8 players
Middle Earth - by Zetnus

Includes 3 versions:

Middle Earth - The War of the Ring ************
Version 1,5

Play as one of the eight factions in the struggle for the control of Middle Earth. You start with with your home territories and heroes from The Lord of the Rings.

Victory conditions:
Capture at least 14 rings of power as a team to achieve an instant victory.
Otherwise destroy your enemies by conquest.

Powers of Good:
Player 1: Gondor and Rohan (Byzantines)
Player 3: Elves (Britons)
Player 5: Eriador (Franks)
Player 7: Dwarves (Teutons)

Powers of Evil:
Player 2: Mordor (Aztecs)
Player 4: Isengard (Celts)
Player 6: Goblins of the North (Goths)
Player 8: Harad and Umbar (Persians)

You can choose different civilizations if you want to in the game lobby.
Also, I suggest locking teams.

Middle Earth - Nomad
Version 1,1

Play on the same map, but with no buildings. Starting units are transport ships with scouts and villagers.

Computer players will disembark their units at fixed locations to build a town, but human players can send their transports wherever they want to explore the world.
You do not need to enable all 8 players.

Middle Earth - Free Play
Version 1,1

Similar to nomad, but with fixed starting positions with TC, villagers and scout.

I originally created this to have a computer-capable version of nomad. However, I was able to get the nomad map to work with computer players using triggers and I much prefer being able to chose where to set up my base.

See this map in the Steam Workshop
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design2.0
Playability: 2

It's not playable at all. Where are the units? The players start with next to no units and it is considered the War of the Ring. The War of the Ring was a war that contained nearly a million beings (orcs, humans, dwarves, elves, evil men, Umbar, Dunland, Uruks, trolls, etc.. If they have no units, then how is it playable?

Balance: 2
The Free People start with 0 units (other than a few heroes) and the evil people get a strong army at start. It's not balanced. The forces of evil could easily attack and destroy the forces of good and win. The map should be easily winnable by both sides, evenly.

Creativity: 1
Is it creative? Not really. The heroes have no hp or ap given to them (added on), so they are not much stronger than regular units. The units' names are not spelled right. Such as the "wargs" that are spelled "wrag". And why are there 14 rings? There were 7 for dwarves, 3 for elves, and 9 for men --- that makes 19 rings not 14. And there was also Sauron's ring, so that makes 20. While it does look nice, it paid little attention to creativity.

Map Design: 2
The map was designed well as far as scenery, but when it comes to units and heroes and armies, it was neglected. The people have nothing to fight with. They have to spend quite a long time creating armies and farming for resources. Almost every other LOTR map has huge armies given to you at the start and you don't have to gather resources or build men. They spawn for you!

Story/Instructions: 2
It had some instructions, but they were minimal. How about some dialogs or a story within the instructions! Tell us what is going on!

Additional Comments:
It was made well as far as scenery, but the units, heroes, armies, and the ap/hp and balance problems need to be fixed.

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Map Design2.0
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Size:670.61 KB