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Downloads Home » Random Maps » Black Forest Rivers

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Black Forest Rivers

Author File Description
Zetnus
File Details
Version: The Conquerors 1.0c
Screenshot:
I have tried to create a Black Forest style map but with a couple of rivers snaking through the middle. You may be separated from the other players by water, or you might on the same piece of land as an ally ... or an enemy. In any case, the rivers provide an extra dimension beyond your standard Black Forest experience. Often it may not be enough to just wall off the shallows.


What's new:

>This map now supports the Definitive Edition and also WololoKingdoms!

>Reeds will block the beaches instead of rocks if you play on the Definitive Edition

>Even more biome variation

>Download includes previous versions of the script in the old versions folder

v3.2
-fixed elevation scaling
-Updated LR version for DE

v3.1
-minor tweaks to beach generation and resource distribution
-adds koth resource trickle for DE

v3.0
Remastered for Age of Empires 2: Definitive Edition

v2.2
rocks no prevent units from walking along the 1-tile-wide beaches between the forests and the rivers.

v2.1
minor bugfixes



This is a random map script, so it will be different every time and should scale reasonably well to every map size and any number of players.

To play, place the script in the random folder and then choose the following when setting up a match:
Map style - Custom
Location - ZN@BF_Rivers_v3


Get this map for the Definitive Edition
This map is also in the Steam Workshop where you can find more screenshots.


Known issues:
The starting areas can sometimes very small and cramped. I have tried to reduce the frequency of this happening, but there is no way I can completely prevent it without ruining the feeling of the forest. This can sometimes impair AI performance.

This map can be unbalanced at times, and is intended for casual play rather than competitive games.


As always, feedback is welcome and appreciated so that I can fix bugs and improve my maps.
AuthorComments   ( All | Comments Only | Reviews Only )
klinsman Thanks but I don't know how to add it in the game?!
Zetnus
File Author
I added some instructions to the description above :)
John the Late
Staff
Awesome script! Have been looking for something like this for some time.

Unbalanced at times, but very nice to look at. Also something different from the dull BF or the also not so special rivers map.
Pawelec_POLAND In WololoKingdoms the script often generates mangrove shallows instead of sand. Any idea how to fix that?
Zetnus
File Author
After doing a bit of research it's because WK replaces terrain 11 (dirt2) with mangrove shallow. The solution is to replace all occurrences of terrain 11 with terrain 27 instead, which is the building foundation terrain and also looks like dirt2.
The more relevant question is whether I should do this for all my maps, or go complain to the WK team until they come up with a better way to implement terrains which doesn't break a bunch of existing maps.

[Edited on 05/05/19 @ 09:42 AM]

Zetnus
File Author
Well, I finally fixed it, in the process of remastering it for DE. So it will work in WololoKingdoms now.
isghu Hello, I've been wondering if it is possible to play personalized random maps in AoC mods like Forgotten Empires (the mod for Conqueros not HD) or Age of Chivalry.
I've tried to place the .rms files in the Random folder with no luck. If I open The Conquerors exe works, but with the aoc.exe or age2_x2.exe of the mods they don't show up.

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HGDL v0.8.0

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Rating
4.0
Breakdown
Theme4.0
Visual Appeal4.0
Playability4.0
Statistics
Downloads:1,468
Favorites: [Who?]0
Size:71.59 KB
Added:09/01/13
Updated:04/14/20