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Downloads Home » Random Maps » Stony Shores v2.1

Stony Shores v2.1

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(Updated on 11/23/15)
Author File Description
Zetnus
File Details
Version: The Conquerors
Screenshot:
Stony Shores is a random map script that has lots of hills, cliffs, craters, rocks, and lots of stone you can mine. All this stone comes at a price though - it's difficult to find enough building space because of all the hills, cliffs and rocks. Also, trees don't grow well in stony soil (which is unfortunate, considering that it may well be a good idea to build a fleet).

I've stuffed this map with eye-candy, and lots of varied terrains.

To play, place the script in the random folder and then choose the following when setting up a match:

Map style: Custom
Location: ZN@Stony_Shores


This map is also in the Steam Workshop

This is version 2:
>LudiRKIS map-size support added
>Amount of greatly eye-candy reduced to provide more building space
>Rocks on shores now spawn correctly
>Relics no longer spawn in groups of rocks

Known issues:
Building space can be very limited on this map. With v2 I�ve tried to address this problem by scaling back the amount of eye-candy. AIs generally do ok on this map.


Enjoy!
feedback and reviews are always welcome
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
crbenne This looks like a good map!

[Edited on 09/19/13 @ 06:43 PM]

John the Late
Staff
I think the general idea is good, but I'd recommend 2 things:

· Less Tree I and H (if I remember correctly, those are the black and brown dead ones). They look all the same and make the map look unnatural.
· Less clumped rocks, better spread them out (and use beach as base terrain).

[Edited on 09/15/13 @ 12:40 PM]

Zetnus
File Author
@crbenne - thanks for pointing that one out; I should have proofread my post...

@John the Late -
-For the black and brown trees, I can certainly reduce the frequency of those.
-Rock clumping - I'm not sure lots of individual rocks is really preferable to large clumps, but perhaps ... I will try it and see what it looks like.
-Use beach as a base terrain (for the rocks).
About that, I've done it partially already, hence all the beaches that do have rocks on them. I think what you are getting at is that there are too many rocks that aren't on beaches and are filling up the rest of the map too much, and you're probably right about that.

[Edited on 09/15/13 @ 02:09 PM]


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HGDL v0.7.1

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Statistics
Downloads:645
Favorites: [Who?]0
Size:4.54 KB
Added:09/11/13
Updated:11/23/15