Pangea (or Pangaea) - the supercontinent of old ...
This new random map script features a huge continent covered mostly in forests. Each player starts in a small clearing with food, gold and stone, and with access to the sea. Usually it is not too difficult to cut your way through to neighboring clearings to expand into the forest, and you will need to, because the starting space if very limited! There are six different themes, each with different forest types and terrains - Standard, Alpine, Frozen, Asian, Jungle and Desert. They all have the same amount of forest, it just looks different.
You starting space will quickly fill up with buildings so start cutting your way through to neighboring clearings (which should often be quite close). Just make sure you do not establish a land connection to your enemies before you are ready!
It would be foolish to ignore the sea. There are fish to be caught, and you have lots of wood, so make sure you build a fleet - you don't want your enemies landing troops right in the middle of your town, just because you forgot to protect your seaport.
If you're short on gold, consider sending trade cogs to your allies or perhaps try to cut through the forest to establish a land connection.
The AI plays this map with some difficulty. Due to the space constraints in the starting clearing it will have trouble completing its build plan and will not do as well as well as usual, so consider using a harder difficulty level than you normally do.
Also, it can occur that players are connected by a canal instead of by the sea. If this happens, try using a larger map to reduce the likelihood of player to player waterways.
To play, place the script in the random folder and then choose the following when setting up a match:
Map style: custom
-clean version has no outlaws or rescueable gaia units.
Thanks for the review :)
I agree with basically everything you've said. Usually I stick with ES-style maps without too much extra deco or recoverable units. But for this one I can imagine that a couple of of bandits and recoverable units (maybe even a siege onager) in the clearings might add to the excitement and encourage more tree chopping. I'll include a couple of things like that when I update the map!