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Downloads Home » Best Files » The 75th Hunger Games v2.1

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The 75th Hunger Games v2.1

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Version: The Conquerors
Presenting the 75th annual Hunger games!

May the odds be ever in your favor!

For this RMS, I have tried to recreate the arena from the 75th Hunger Games in Catching Fire.
You start in the center and must decide whether to risk a brutal fight for the cornucopia of resources in the center or if you will face the uncertain dangers on the outside of the map.

Recommended settings

Game - Random Map or DM or King of the Hill
Map style - Custom
Location - ZN@Hunger_G_75
Size - Giant (or LudiKRIS)
Difficulty - Hardest (see note on AIs below)
Number of Players - 8 (fill the rest with Computers if you are less than 8)
Resources - Standard if using the HD Edition (or AoF) or the UP; otherwise high
(so you can immediately build a TC)
Population - Any
Reveal map - Normal
Starting age - Standard
Victory - Last Man Standing (multiplayer only) or Standard or Conquest
Lock teams - Off

Alternate Versions:
This version has no monsters, no recoverable gaia units, less elevation and fewer forests. Basically, this is if you don't want luck influencing your game too much.

About the AI

The Conquerors AI (the AoC AI) fails most of the time in my experience.
The new AI in the HD Edition does considerably better and usually manages to build a town.
Any custom AI that can play nomad maps might do ok on this map.

Any AI will not be able to "recover" the Gaia units on the map, and will in general have a lot of difficulty playing this map. If it manages to attract an iron boar or one of the other monsters, that will also cause any AI considerable difficulty.
That is why I suggest using a hard difficulty if you are playing with AIs.

If you are playing on the original AoC, I strongly suggest downloading a nomad-capable custom AI from the Blacksmith to use with this map. However, I have also included a modified version of the SAMPLEAI which I've called "Default District". It's not particularly good, but it at least usually manages to build at TC, which is better than what the Conquerors AI manages to do :P

This is v2.1
>Center lands completely redesigned using shallows instead of walkable water
>Center no longer contains food and trees, but has more gold and stone
>Center now has map revealers
>More resources and gaia objects on the outside
>LudiKRIS size support added
>Nomad starting resources added

Known issues
If you play this map on any of the non-steam versions of the game, it will crash about 10% of the time. This is due to a bug in the connections generation section, which I have yet to find a fix for. I'm guessing it is due to some sort of maximum number of connections bug that was fixed in the HD edition. If you know anything about this issue, please tell me!

This map is also available in the Steam Workshop

Watch some gameplay on this map on Youtube

May the best tribute survive!
AuthorComments   ( All | Comments Only | Reviews Only )
sugarbooger62 Which folder does the "Default District.PER" file goes into? It's been awhile.....
File Author
You will want to place both the .AI and the .PER in the "AI" folder :)

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HGDL v0.8.0

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