This is my finished "EPIC WORLD MAP." Many improvements here, especially in the southern hemisphere.
I will tell you the worst thing about it. It is due to one of the good things about it. China is big. I had to make sure it was accurate and not compressed too much, or else it wouldn't be China. So Japan is not on this map. No space. I hate that it can't fit, but I see no way to do it without compromising China's size. But that's not too big a problem, since the Japanese can begin in Manchuria, the Philippines, Indonesia or SE Asia.
I listened to epic music while working on it. I listened to Orinoco Flow while doing the Orinoco, to Sa DingDing's Ha Li Li song while doing China, to Sirusho's PreGomesh while doing Armenia, and by the end of the OPUS, Bergersen's "Immortal," "Ocean Princess," "Aura" and more.
The best thing about this map is that everywhere looks like it's supposed to and every area is chock-full of history from the real world. What ifs can be played out with no end in sight on an epic scale.
I wish that among you there will be some who will share a video of their use of this map. I'd be thrilled. I'd love to see real players 4V4 with civs in accurate contexts going all out.
Please let me know what you think.
And anyone who can get me a better screenshot will be credited and given my sincere wololo.
EPICUS MUNDI by WELM is a scenario featuring the recreation of the globe.
As requested by WELM, here is a screenshot/mapshot of the scenario: http://i.imgur.com/HVR2VQW.jpg
This is a rather unique version of the globe designed in AoE's scenario editor. It is very well detailed and has little clues on the map to help identify countries.
This map could be used as a two or three player Risk-style game where each competes for global domination.
The problem I noticed however is that if you play or test the scenario, sometimes players will spawn very close to each other, the closest being two AI players who spawned their town centres 5 blocks from each other.
The scenario is very well designed. Rivers are in the right places, biomes are clearly identified, there are mountains (or elevations) where there should be, the correct trees were used in the correct continents and so on. Little details like these mean the most. It probably took many weeks, if not months, to design this scenario.
It is a shame that Japan is missing, but I agree with the author that not including Japan actually makes China/Asia look more realistic.
A thumbs up to the creator, one of the most detailed global maps I have come across.