This is a new type of blood map. In other blood maps, all you had to do is get kills and grab/unlock your units and fight. But here, you have to first "BUY" your unit of your choice by betting on it among other players - weather teammate or enemy - and receive the bought units in your spawn area.
The betting system works like the betting system in the real world, for e.g, the betting for heavy camel starts at 10 gold, then if player A places his bet, his bet will place it at 10 gold. But if some other player, say player B, wants the unit too, he may place his own bet, but at 10 + 2 gold, i.e, 12 gold. Again, if player A places another bet on the unit, the bet will be placed on 12 + 2 gold i.e, 14 gold. This may continue until no player places another bet.
Players will get a sum of gold in the start. After the first betting, they can "earn" their gold from their kills.
okay so i need some advice... i thoroughly thought the map, and found that even for a single player, it would take a long time to get their unit. By this he will get an advantage over the other players.
p2 bets and wins the first unit, he will get the unit in his spawn area and can make his units and easily attack the other players, giving him a very unfair advantage.
now i thought of a solution that in the start the spawn area would be blocked so the player cannot make units until all other players get their units
so i need a piece of advice from all of you if this idea will work