Story:
The Icy and Mountainous Region of Kashmir presents many new lands to be explored. The Berries have frozen over, and the wolves have died of hunger, but an elusive herd of deer and boar escaped, feeding on the remains of grass and waiting to be slaughtered. Turkeys wander the map, reminders of the civilization that once flourished here. Lonely Villagers or soldiers who survived the Apocalypse are waiting to be rescued, while the untouched lakes are brimming with fish. What will you do? Will you rebuild the great empire that once flourished? Or will you exploit the land and destroy it's beauty? The Land is unspoilt, teeming with resources, but the race is on! Who will win the land?
Synopsis:
You are stranded in the middle of Kashmir.
You may start with Double Villagers or even Double Scouts. You may even start with a few yurts!
There are 2-3 Boars for each player along with huge herds of DEER!!
Gold and stone are scarce. It can be described as Arabia meets Scandinavia!
The water may make or break the game. It may be a one Pool or it may be multiple small pools. Or it may be absent altogether. The Large lake pleads for hardcore grushing! but on the smaller ones, don't expect to take war to your enemy on a boat!
Some gaia villager OR soldiers MAY BE present on the map
Flush may be possible if the map allows it.
Big Mapshot: http://s24.postimg.org/mstv2kfet/MAP001.png
Forgive my english
Suggestions an review will be appreciated
Your visually looks very nice with the varied terrains and forests.
Two things I noticed:
- Your relics appear in clumps of 5, meaning that there can by 20+ relics on the map. Was this intentional? If not, you should reduce the group size to 1.
- You don't have a connection generation section. This might be useful to add so that players can always reach each other players on the ponds version of the map. As it currently stands, players can be cut off by trees and consecutive layers of ponds.
EDIT - you also have some spelling mistakes:
mzx_distance_to_players/max_distance_from_player/max_distance_to_player - the correct command is max_distance_to_players
I don't think set_scaling_of_groups_to_map_size works - use set_scaling_to_map_size instead