|AoK Punk Team
RofDF Teaser was originally intended to be a trick scenario in which all known RPG elements and scenario editing tricks would be put together, In process of making that scenario a little bit of story had been added (17 pages of action script, heh), and in some point It became RofDF teaser. Here`s some RPF elements and tricks you will see inside this map:
||Age of Kings
-Speak with every human character on the map, just click on him/her to start talking
-All dialogs are cycling
-Click on any building to use it
-Use market to buy food
-Need to have food for yourself and also for guys following you
-Up to 8 man can follow you at the same time, All of them CPU controlled
-Garrison inside any tower or castle to speak with the master of that tower/castle
-Use CPU controlled Baclsmith to upgrade your armor
-You can click on every house to speak with the tenant.
-You can hire mercenaries from houses(You`ll have to feed them)
-Multiple solutions for every problem
-Get, Drop item ability
-Chop trees and sell them on the market to get some food
Scenario Tricks used:
-Changing color flags, buildings (original idea by Yogurt)
-Neutral boats (boat given to you then you board it and they taken form you after you exit the boat)
-Water Gates Trick (original idea by Park or/and DSC)
-Damaged walls and Buildings tricks
-Animal fight tricks
-Build in mini game(AoK PUNK massacre)
-Creating Buildings and Bridges (original trick by Rasher)
-Click = Talk RPG trick(original idea by Dl - aka Magnus)
Some info about this map (designers stuff):
-575 triggers used(That`s right, half of thousand triggers)
-Use of all known RPG elements
-Use of all known triggers tricks
-Very detailed terrain
-8 pages of dialog’s scripts(506 lines)
-1 sound track, 1 background sounds composition, other mp3s
-2 Ai scripts used
-Modifications of lungage.dll(full version)
-Replacing one of ES campaigns (full version)
Featured included in full installation.
-Non stop Brave Heart Music
-Non stop sound of ‘nature and human activity’
-replace of Joan of Ark campaign file
-2 full sound slideshows, before and after the map
-renaming Joan of Ark to RofDF and mission 1 of Joan of Ark to RofDM (RofDF teaser)
Full and Small version (5,2 mb Zip)
-Unzip RofDM(full).zip to your AoK folder. (Zip will add sounds and Ai, and IT WILL REPLACE YOU JOAN OF ARK CAMPAING AND YOUR LAUNGAGE.DLL FILE.)
- If you wanna to uninstall RofDM you`ll have to back up your laungege.dll file and Cam 1 to Cam 8 in your campaigns folder.
-Don`t forget to set your AoK Music to none (Full Version only)
-To start playing the map, run Joan of Ark campaign, mission 1.
|Author||Comments ( All | Comments Only | Reviews Only )|
This is a masterpiece of triggerwork. And I hate those guys that say it sucks. I think they're just angry because they can't make something extraordinary like this. But Punk team I wanna ask you something. Could you download my Guy Josselyne Campaign BETA? It's in the blacksmith, single player. I must say I used some of your ideas but I've put a lot of new trigger effects in that might interrest you. It's an Rpg scenario with more than 500 triggers! Please test it and place comments and bugs in my desc.(my email doesn't work, so I posted this message here). Thanks anyway for making such a good scenario!
Coooool scenario, I like the beavis and butthead sounds included. The triggers are cool too, but it's not so fun to wait for the scenario to get downloaded. 7,6 megs thats a lot.
|Guardian of Darkness
I just recently downloaded this zip file and then, i saw and hope that the scencario (i think i got my spelling wrong) could be good BUT when i play that scencario, it came crash down...
You called that "Rage of the Drunk Monk" is the Best of AoK, eh ?....I give this my marks...
1 out of 5 - It is worst scencario i ever seen in my life.
|The Beer Baron
I thought it was really cool if i had gotten through it the first time i got stuck in a tower cause i had too many body guards and now i cant find that blasted relic and dont know what to do. Anyway its pretty cool.
This is truely is a great scenario. But like every scenario, it has its drawbacks.
Map design was great. The detailed forest and caslte area are great examples where its map design forishes. With the path and small ruins, it really makes this scn stand out in map design.
Creavity was above average. The watergate, castle conversation, the weriod guards and other things added to the interest I had for this scn.
Story was not so good. FOr there really wasn't one, you were just a guy who was the "chosen one" who walks around and is insulted at almost every corner. Which I think isn't the way to go. I know this scn was suppose to be humorous, but when the creators insulted the player, I got a tad mad.
Balance, isn't so good. The guards that follow you, eat a extreme amount of food, to quickly, therefore causing you player to die. EVerything else was ok.
Plabilty, well I only played this scn about three times, since I was killed two times for not supplying food to the guards.
The place for improvement to me would have to be in the balance and story/Instructions..you should NEVER insult the person who is playing your scn, since it makes you look rather bad.
Very good scn Punks. :-)
it doesnt suck
but it would be better without the retarted B&B stuff
Awsome scenerio! The funniest one i ever played. It took me a while to figure out that insted of chopping wood and then trading it, to just like steal a farm or 2 to get food. There is a bug when you destroy the castle.
The game has potential. The scenery was great, the story was incredibly funny, and there were no bugs. However, I found the food gathering process to time consuming. By the time you gatered your food, half of it was gone! As for the sound... well... it sucked. The beavis and butthead comments were incredibly annoying! They made no sence and contributed NOTHING to the game. Other than those, I loved the game. Nice job.
I have a problem with coming out of an tower. There are too many militia by me, so I can't get out of the tower!
Is this game buggy? I'd think it would be with so many triggers.