How to use:
1/ Make a map called "MAP_IN.scx" in the scenario subfolder as the example.
2/ Design player 1 base in west side of the map, it is highly recommanded to put an object at middle to have a landmark, and why not, draw lines to clearly see the triangle. if you make things outside player 1 area it will be ignored.
3/ Execute "Players Base Duplicator.exe" and wait the success message.
4/ You got a map called "MAP_OUT.scx" in the scenario subfolder.
5/ Move it to your aoe scenario folder and make your triggers !
=> You can put the .exe in your aoc folder then it will load MAP_IN.scx from your game
scenario folder, same for MAP_OUT.scx
=> The program duplicate everythings for 8 players that are in the west side:
- P1 objects
- GAIA Objects
=> All new objects IDs are clear and easy to use.
=> Any objects/terrain which are outside player 1 area will be ignored.
Enjoy and make good maps.
v1.2: IDs are more optimized
v1.1: MAP_IN.scx should be always found.
This is brilliant! One of the best utilities I've ever seen in the blacksmith!
Really, I can't imagine the effort you put to made this software, it's very useful for any kind of designer (not just the multiplayer scenario ones). With this, nobody will needs to use the tedious map_copy-rotate-change_player method :), it's much more sample and fast to make!
Well, I guess you've forgotten to "decorate" the GUI... You could change the ICON to your own, make a "help" tab (instead putting it separated in a png file). Summarizing, the interface could be a lot more friendly (people uses to judge softwares by the appearance, not by usefulness :/).
In overall, it's very good and a must for multiplayer scenario designers!
This is not getting the recognition that deserves (this is why I posted a review). You could announce it a bit more to prevent designers from doing all by the old way.
Keep up with this good work!