Age of Kings Heaven 139
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Downloads Home » Utilities » How to Control Fireballs

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How to Control Fireballs

Author File Description
Rewaider
File Details
Version: The Conquerors
Screenshot:
HOW TO CONTROL FIREBALLS
_______________________________


Here you will learn how to control fireballs (Proj, FFG F) without modding!
It can be useful for many campaigns (like a wizard controlinng a fireball, or whatever).
Credits to Hawk_kk's tutorial.
Hope you enjoy it!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
king leorick
Rating
4.8
Breakdown
Usefulness/Novelty5.0
Quality/Instructions4.5
Usefulness/Novelty: 5
WONDERFUL! This is a great discovery! It opens doors to other possibility!

Quality/Instructions: 4.5
All it's ok, If I've to find a defect, is that the view (old_explorer) doesn't follow at the same speed the fireball. however, I think this is a limit of the game.

Additional Comments:
Thanks to your experiments, I don't even want to imagine how much effort you made to find a thing like this!
king leorick Great, man! ; )
I'd like you to test my scenarios!!: )

Review sent!
Rewaider
File Author
Thanks for commenting and reviewing!
I can test your scenario if you want, it's just send to my email (Rewaider@yahoo.com.br)

@edit: about the instructions, I've a kind of 'copyed' it from the Hawk_kk's tutorial, because I didn't understand it very well... But you can just copy my map and use to your own project.

@EDIT2: You can just reveal the whole map, or make walking-limitations to the fireball be revealed. The old-explorer isn't the best way to do that.

[Edited on 03/24/14 @ 10:25 AM]

CarolKarine you could also edit the data file and slow down the fireball or speed up the OLD_EXPLORER
Rewaider
File Author
It would be rather easier to change fireball's data to a controllable unit :p
mullikine I have just discovered that when a fireball comes to rest, it's Z-position becomes 0. That means that to avoid the nasty look of the shadow appearing above the fireball, the elevation of the entire map should be the very lowest. Level 1 in Scenario editor, or 0 in aokts.
Rewaider
File Author
"I have just discovered that when a fireball comes to rest, it's Z-position becomes 0. That means that to avoid the nasty look of the shadow appearing above the fireball, the elevation of the entire map should be the very lowest. Level 1 in Scenario editor, or 0 in aokts."
Oh, thank you. I thought it was impossible to remove.
I'll put that on the instructions :)

[Edited on 11/23/14 @ 09:02 AM]


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HGDL v0.8.0

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Rating
4.8
Breakdown
Usefulness/Novelty5.0
Quality/Instructions4.5
Statistics
Downloads:237
Favorites: [Who?]0
Size:4.03 KB
Added:03/20/14
Updated:11/23/14