|
Author |
File Description |
Lord Basse |
Posted on 04/19/14 @ 05:28 PM (updated 05/19/20)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Mix |
Number of scenarios: |
7 |
This is the sequel to Gwyndlegard, its bastard child/spin-off The Epic Adventures of Marvin & Rob, and The Rockspring Revolution. If you haven't played either of them, you might still enjoy this campaign, but the story will make more sense if you play them in the right order!
FEATURES:
• A 7 scenarios long campaign!
• Various gameplay styles: pure B&D, Fixed Force, one-on-one boss fights and stealth missions.
• Extensive modding: around 400 new units (soldiers, buildings, eye-candy and other stuff) made uniquely for this campaign.
• An epic in the literal sense of the word - quite likely bigger in gameplay hours than "Gwyndlegard" and "The Rockspring Revolution" combined!
• Emphasis, as usual, on the storyline, humour and atmosphere, although I try to spruce it up with new ideas for gameplay as well!
• A vastly expanded Gwyndlegard universe,
• Music from a wide range of composers, including Ramin Djawadi, Howard Shore, Russell Shaw and Kevin MacLeod.
• A grand conclusion to the Gwyndlegard trilogy!
• Insivible flying bananas!
STORY:
This campaign starts right where The Rockspring Revolution left off. Our hero Immanuel returns to his home province of Gwynhill, and his soon-to-be-wife Emily. Immanuel longs for peace and quiet, and the opportunity to finally marry his beloved girlfriend, and for a short while it looks as if his dreams will come true. But a campaign isn't very interesting if it's all peaceful and quiet, is it?
Out in the ocean, at a top-security prison, five iron-clad, monstrous ships show up at the horizon. They blast a hole in the wall of the prison, and its most dangerous prisoner escapes. Xaphira, the former Queen of Xioché, is on the loose.
The news travel swiftly to Gwynhill, and the local priest and recovering alcoholic Father Garnas is very troubled by it. For the past two years he has been studying an artifact that was used in the war against Xaphira (as seen in "Gwyndlegard"), The Relic of the Rock, and he has made some astonishing discoveries. He believes that it is one of the four Relics of Athalën, immensely powerful artifacts created by the ancient king Athalën, the man who founded and ruled the Old Kingdom for a thousand years. Father Garnas fears that Xaphira knows of the relic, and that she is coming to Gwynhill to get it. He thinks that she too knows of the power of the four relics: that with them you can shape the world completely as you wish to see it, and possibly live forever. And indeed he is right, and Xaphira comes as a thief in the night and snatches The Relic of the Rock away.
It is now up to you, as Immanuel, to make sure Xaphira doesn't get her hands on all four of the relics.
SCREENSHOTS:
Gates of the Old Kingdom | An army has amassed | An indoors scene | Up on a rooftop | Into Xioché | A peaceful monastery | Bigass Castle | An abandoned city | A faraway village | Naval action | A quick stop in Arthalien | A monument in the mountains | Mountain stream | Abandoned mineshaft
IMPORTANT NOTE:
This campaign requires the 1.0c patch for The Conquerors to work.
CAN I PLAY THIS WITH THE HD/2013 EDITION?
Yes you can! For this you will need the AoE2HD Compatibility Patch, which you can download here. More information on how to install this for HD is included in the download.
This campaign is brought to you by StormWind Studios! |
Pages: « First « 1 [2] 3 4 5 6 7 8 9 10 11 12 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
Lord Basse
Official Reviewer
File Author |
Posted on 04/24/14 @ 03:35 AM
The crash in the second scenario might be fixable: it could be that you are trying to climb the stairs with too many units (40+), and when the change ownership effects activate there are simply too many for the game to handle, causing it to crash. I think I wrote about this in the hints section too, but I'm not a hundred per cent sure on it!
The other crashes are completely new to me. They might, however, be caused by corrupted sound files (although that would be the first time anyone has reported that happening for this campaign!). The sound file "RA - horse neigh" plays in the first scenario just when Immanuel gets off his horse at his house, and the sound file "RA - demon 3" plays when the first demons attack you in scenario 3. If you open these in Audacity or a similar sound editor, copy them into a new file and then save and overwrite the original files, the crashes will hopefully stop. If not, you can remove the sound files entirely. [Edited on 04/27/14 @ 03:46 AM]
|
firesidecake |
Posted on 04/24/14 @ 03:39 AM
Your campaign is brilliant. Hoping that there're more great campaigns like this one. Some of my most favorite campaigns: Ulio, The Successor, A Warrior's Tale, The Swallowed Realm, and your campaign series. |
Knaber |
Posted on 04/24/14 @ 04:50 AM
Just finished playing. One of the best Campaigns i ever played! Just so damn awesome!
Bug:
Cant finish "on distant shores" without typing "i r Winner" |
Lord Basse
Official Reviewer
File Author |
Posted on 04/24/14 @ 05:00 AM
Thanks chaps!
Knaber, did you finish off the Amarians after Xaphira left the island? If not, then it's not a bug. ;) |
rewaider (id: Rewaider) |
Posted on 04/24/14 @ 11:46 AM
KNABER:
"Bug:
Cant finish "on distant shores" without typing "i r Winner""
I also had this bug, as I said, and I've finished with the Amarians. |
Lord Basse
Official Reviewer
File Author |
Posted on 04/24/14 @ 11:53 AM
Hm... I think I might know what's causing your problems. I will have to create a safer system for checking when the Amarians are defeated. But for now, at least you don't miss anything by typing in "i r winner" at that stage. [Edited on 04/27/14 @ 03:46 AM]
|
rewaider (id: Rewaider) |
Posted on 04/24/14 @ 12:09 PM
Well, (I guess) you can make a fewer-(military)objects-in-area (not counting the corners of the map) and active it only after xaphira flees.[Edited on 04/24/14 @ 12:23 PM]
|
Wailan Waillace |
Posted on 04/25/14 @ 10:22 AM
*Downloads*
*game crashes*
*notices the need of the 1.0 patch*
*try installing 1.0 patch*
*pop-up demands retail version installed*
*sobs* |
Dead_End |
Posted on 04/25/14 @ 11:21 AM
Wailan Waillace, I would recommend stopping right there. The HeavenGames Code of Conduct forbids the discussion of pirated materials and I would hate to ban you for it.
- Blacksmith Administrator |
TheMightyTom99 |
Posted on 04/26/14 @ 12:11 PM
As I cannot open the TXT file telling you how to install the required modding, could you pls tell me? Sry for any inconvenience |
Pages: « First « 1 [2] 3 4 5 6 7 8 9 10 11 12 » Last » |
HGDL v0.8.2 |
Rating |
---|
5.0 | Breakdown |
---|
Playability | 5.0 | Balance | 5.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 12,651 |
Favorites: [] | 26 |
Size: | 74.86 MB |
Added: | 04/19/14 |
Updated: | 05/19/20 |
|