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Downloads Home » Best Files » The Relics of Athalën

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The Relics of Athalën

Author File Description
Lord Basse
File Details
Version: The Conquerors
Style: Mix
Number of scenarios: 7


This is the sequel to Gwyndlegard, its bastard child/spin-off The Epic Adventures of Marvin & Rob, and The Rockspring Revolution. If you haven't played either of them, you might still enjoy this campaign, but the story will make more sense if you play them in the right order!


FEATURES:
• A 7 scenarios long campaign!
• Various gameplay styles: pure B&D, Fixed Force, one-on-one boss fights and stealth missions.
• Extensive modding: around 400 new units (soldiers, buildings, eye-candy and other stuff) made uniquely for this campaign.
• An epic in the literal sense of the word - quite likely bigger in gameplay hours than "Gwyndlegard" and "The Rockspring Revolution" combined!
• Emphasis, as usual, on the storyline, humour and atmosphere, although I try to spruce it up with new ideas for gameplay as well!
• A vastly expanded Gwyndlegard universe,
• Music from a wide range of composers, including Ramin Djawadi, Howard Shore, Russell Shaw and Kevin MacLeod.
• A grand conclusion to the Gwyndlegard trilogy!
• Insivible flying bananas!


STORY:
This campaign starts right where The Rockspring Revolution left off. Our hero Immanuel returns to his home province of Gwynhill, and his soon-to-be-wife Emily. Immanuel longs for peace and quiet, and the opportunity to finally marry his beloved girlfriend, and for a short while it looks as if his dreams will come true. But a campaign isn't very interesting if it's all peaceful and quiet, is it?

Out in the ocean, at a top-security prison, five iron-clad, monstrous ships show up at the horizon. They blast a hole in the wall of the prison, and its most dangerous prisoner escapes. Xaphira, the former Queen of Xioché, is on the loose.

The news travel swiftly to Gwynhill, and the local priest and recovering alcoholic Father Garnas is very troubled by it. For the past two years he has been studying an artifact that was used in the war against Xaphira (as seen in "Gwyndlegard"), The Relic of the Rock, and he has made some astonishing discoveries. He believes that it is one of the four Relics of Athalën, immensely powerful artifacts created by the ancient king Athalën, the man who founded and ruled the Old Kingdom for a thousand years. Father Garnas fears that Xaphira knows of the relic, and that she is coming to Gwynhill to get it. He thinks that she too knows of the power of the four relics: that with them you can shape the world completely as you wish to see it, and possibly live forever. And indeed he is right, and Xaphira comes as a thief in the night and snatches The Relic of the Rock away.

It is now up to you, as Immanuel, to make sure Xaphira doesn't get her hands on all four of the relics.


SCREENSHOTS:
Gates of the Old Kingdom | An army has amassed | An indoors scene | Up on a rooftop | Into Xioché | A peaceful monastery | Bigass Castle | An abandoned city | A faraway village | Naval action | A quick stop in Arthalien | A monument in the mountains | Mountain stream | Abandoned mineshaft



IMPORTANT NOTE:

This campaign requires the 1.0c patch for The Conquerors to work. It is also, from what I hear, incompatible with the UserPatch.





This campaign is brought to you by StormWind Studios!
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AuthorComments   ( All | Comments Only | Reviews Only )
Lord Basse
Official Reviewer
File Author
From the installation guide:

"1. Create backups of the following files, somewhere on your computer where you will remember you have them:

* language_x1.dll (found in the main AoE2 directory, normally "C:\\Program Files\Microsoft Games\Age of Empires II")
* empires2_x1_p1.dat (found in the DATA folder in the main AoE2 directory)
* gamedata_x1_p1.drs (found in the DATA folder in the main AoE2 directory)

2. Extract the four subfolders (Campaign, AI, SOUND & DATA) straight into the main AoE2 directory (make sure you have the "Use folder names" option selected under the "Unzip options" tab.

OR

Extract the files in this .zip to their corresponding subfolder in the main AoE2 directory;

* The file in the "Campaign" folder goes to "C:\\Program Files\Microsoft Games\Age of Empires II\Campaign"
* The files in the "Ai" folder go to "C:\\Program Files\Microsoft Games\Age of Empires II\AI"
* The files in the SOUND/scenario folder go to "C:\\Program Files\Microsoft Games\Age of Empires II\SOUND\scenario"
* The files in the DATA folder go to "C:\\Program Files\Microsoft Games\Age of Empires II\DATA"

3. Extract the "language_x1.dll" file straight into the main AoE2 directory, along with any other files you want to keep

4. Open up Age of Empires II: The Conquerors, go to the "Custom Campaign" tab under the "Single Player" section, and start playing the campaign!

5. If you want to remove the mod, simply copy the backups you made in step 1 and paste them back into the DATA folder and the main AoE2 directory correspondingly. Remember that you cannot play the campaign without the mod installed, however."
TheMightyTom99 Thx. I have seen the teaser and part 1, looks absolutely amazing!
missingno Every map related on Lord Basse is awesome :D.
Lord Basse
Official Reviewer
File Author
Many thanks for the review, Rewaider! I'm particularily glad you liked the twist at the end, I was rather uncertain what people would think of it!
Rewaider Wow, it's the hugest review I've ever made :D
OBS: Some grammar/spelling errors corrected.
Alchemisterius Something really weird happens to me: The game crashes when I load the 6th scenario, even before the instructions screen.
It turns out that I have AoE2 both in its old version (in my Laptop) and in its HD version (in my house’s main computer), so when I play that scenario it crashes when I save or reload that scenario.
How can I solve this?
Lord Basse
Official Reviewer
File Author
As I commented on YouTube: The HD crash is one I'm currently struggling with as I try to port the campaign to AoK:HD. The other one is completely new to me, though, and I don't recall any of my playtesters running into it... I'll see if I can come up with something. In the meantime, I guess you could try extracting the scenario from the .cpx file and play it through the editor, if nothing else works. You can do that using the Campaign Manager, which you can download here:

http://aok.heavengames.com/blacksmith/showfile.php?fileid=5613

Now, I'm not sure this will fix the problem, but it's worth a try; your problem sounds like a random bug, and those tend to pop in and out of existence if you change the way you play the scenario even slightly, so playing it through the editor *could* work!
Thomas_Elliott Fantastic work Lord Basse. Your campaigns just continue to get better, and especially at a time where perhaps fewer and fewer people are designing, your incredible work with modding breathes new life into the game. So many of your additions only appear at one point, but add so much subtle elegance to your campaigns. There were many times where I was just floored. At risk of a few spoilers, I want to mention in particular some of the most astounding parts.

Scenario 1: The prison escape blew my mind. When the wall burst and you had created an image of a ship behind it? So elegant. Really exciting.
Scenario 2: Making each of enemy castles special was a really elegant touch. You turned a common situation I find in campaigns (use your post-imperial army to steamroll everyone else) into a fantastically bloody siege with your determined AI and the novel addition of the anti-siege towers. The final battle at the castle we could climb was very beautiful (I wish I could have attacked more castles like that!) and the moving temple was a great final touch. Introducing the unique halberders as persistent enemies was another fantastic touch to give our enemy's army a bit more personality.
Scenario 3: For me, this scenario was a bit weak; I'm not a huge fan of underground scenarios (personally, I feel like the Fury of Rastolf is one of the few to have done it right, although your Scenario 7 was great; more on that later) and the demons were repetitive and quite annoying. The boat at the end was beautiful, and it was cool to gain a wizard with such a distinctive attack
Scenario 4: I loved this one; a little homage to your old 'Defend the Island' games. Without a doubt the best one yet though. The island was gorgeous with those green hills. I'm always impressed by the little touches you add in that don't even need to be there; the SS Independence firing using broadsides, the addition of a unique unit to the Yellowsides to give them some character. The gameplay was frantic and very enjoyable.
Scenario 5: Not quite as incredible as Scenario 1 but there were still some cool bits; I loved the inside of the ship and the fire effects on the enemy boats. I sometimes find your stories a bit hokey (no offence) but I actually really enjoyed your use of mysterious flashbacks. Good setting.
Scenario 6: Probably my favourite of the campaign; this map is one of the most beautiful I have ever seen in AoK. The jungle felt so mysterious and real, and somehow the camps springing up around ruins made me feel like I was playing as Indiana Jones or something. I had a tiny bug here (the supply dock didn't ever stop supplying Xaphira despite me killing its staff and destroying the tower); didn't really effect anything. The graveyard area, the city at the end, and that amazing huge ruin were all of particular note for beauty. I really enjoyed Xaphira's flying and how it reveals us the countryside. After the fantastic thrills of the Scenario 2, I think I expected a bit more fire from Xaphira as I attacked her camp; it was a tiny bit underwhelming, but that's a minor detail. Very beautiful map and enjoyable gameplay.
Scenario 7: This one really nailed gorgeous indoor scenes; the room with the abyss and levitating statue is of particular note. I've never been a huge fan of AoK boss fights (I absolutely appreciate the work that goes into them, it just seems like the wrong gamestyle for them) but these ones were worth it just to watch the beautiful effects you were using. The burning fire spirits, the gorgeous mirrors, water attacks; personally, I don't enjoy the boss fight gameplay, but the aesthetics were absolutely incredible. Well done. The final escape had a perfect musical accompaniment and I loved the decision to split the thrilling run with the big reveal; a very wise story telling move that made it a lot more exciting. You also didn't drag on the happy ending; ended well. Lovely.

All in all, I just want to thank you again for this fantastic contribution to the AoK community. I have enjoyed your previous work but this one was truly a masterpiece. It's incredible how much work you must have put in but it shows and was well worth it.
Lord Basse
Official Reviewer
File Author
Thanks for the comment, Thomas! I'm really glad you enjoyed the campaign and all the modded elements, particularly as you were one of the people who gave the most constructive criticism after Gwyndlegard was released!

In retrospect, scenario 3 could probably have been beefed up a bit, and made longer. I still like it the way it is, with a rather unique survival system for the underground, but I do agree there could've been a bit more variation when it comes to the obstacles.

I think you're the first to mention the "Defend the Island" homage, actually, although I think a few people who have been around for a while will have noticed! The island in the first Defend the Island scenario was called Greenside, for one thing... ;)

As for my stories being a bit hokey, I certainly take no offence at that, I often find myself cringing tremendously when I look back at some of my scenarios (a few from 2008 in particular come to mind)! I created the majority of the storyline for RoA (save for Ori's story and the backstory for the Old Kingdom) around the same time I began designing Gwyndlegard, i.e. in 2008 when I was fifteen: that alone should explain a lot! But apart from that, I do tend to stick to rather simple stories and characters when it comes to designing scenarios in AoK, partly out of habit, and partly because I tend to do more world-building than actual story-telling. If I ever embark on another big project, I will quite likely try to make the story a bit more complex and a tad less cliched, though!

Personally I've really enjoyed boss fights in scenarios where they are really well done, like in Tsubasa's Tale, and I definitely tried to create something similar here, but with the addition of a few dozen modded objects. Basically, I thought Xaphira (and the entire trilogy) deserved to go out with a big bang, and the Relics of Athalën had to be put to proper use one last time! I think it's a matter of personal taste, though.

It's also good to hear you liked the music in the final escape, as there were some disagreement over whether it fit or not, and I decided to stick to it anyway. ;)

All in all, thanks a lot for the comment, and all the compliments! I'm really glad you enjoyed the campaign!

[Edited on 05/08/14 @ 02:57 PM]

Thomas_Elliott Thanks for your reply Lord Basse; I completely forgot I had written a review for Gwyndlegard and it was kind of fun to look back at it. Four years went by quick eh?

I just want to say again that although it seems like almost all of my comments are negative, it's not at all because that is how I feel about your work (really the opposite; I enjoy it so much as a whole that my tiny issues stand out to me). You make a really good point about wanting to end the series well with a bang; after all, Xaphira has been our big enemy for four epic campaigns so it makes sense her killing should just as epic and difficult. I sort of regret complaining about that; it's absolutely just due to my own personal gameplay preferences; as boss battles go, I think the final battle with Xaphira is probably unmatched in any AoK campaign in terms of both incredible visuals and novel gameplay elements. Anything less probably would have been anti-climatic. It isn't exactly my cup of tea but it was beautiful and brilliantly done.

I totally missed the Yellowside/Greenside nod; very clever. I really enjoyed how you improved on game play elements from previous campaigns (the cave escape felt like a homage to your 'Jaguar Gold'). The music was fantastic; really frantic, and the perfect accompaniment to the cutscenes as well.

Once again, a fantastic, fantastic campaign which pushes AoK to points it has never been before. I'm looking forward to any future work; in the mean-time, I want to beat Scenario 4 on the 'Hard' difficulty. Such a struggle.

[Edited on 05/08/14 @ 10:08 PM]

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HGDL v0.8.0

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Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Statistics
Downloads:10,138
Favorites: [Who?]22
Size:74.85 MB
Added:04/19/14
Updated:04/28/14