I wanted to make a water-based nomad map. Lake nomad is an RMS that features randomly placed lands and islands. Players start in the middle of a lake (or the ocean) with 3 villagers and a transport ship. Your units are standing in the water and need to be loaded onto the transport ship first before you can drop them off somewhere.
Will you start building immediately or look around for the best site to start your settlement?
(hint: resource distribution is not always completely uniform, so looking around might be a good idea)
About the single-player (SP) version:
The standard AI can't play the MP map because it requires the garrisoning and transport of villagers.
However, I have created a single-player version of this map in which all players except player 1 start on shallows which are connected to the mainland. This means that any land-nomad capable AI should be able to play the SP version.
The SP version includes the following changes:
-AIs will spawn on shallows and receive a fishing ship instead of transport ship
-Considerably more shallows overall. As a result the map can sometimes resemble salt marsh if playing with a large number of players
-Wolves are disabled
-Marlin (great fish) can spawn on shallows (to ensure adequate fish)
As always feedback is welcome - are there the right amount of resources on this map? Is there enough building space?
v3.2
-Added monument resources
-Tweaked resource distribution
v3.1
-Players spawn on a tiny patch of shallows and get the correct villager count
v3.0
-Added DE support
-Removed scout
-Improved resource generation
-Added biomes and seasons
v2.0
-Single-player version added
-Lands should be even less snaky now
-Regicide support added (king replaces scout; no extra villagers; no castle)
-Resources spread out more to make the map more balanced
v1.1
-Wolves are now dire wolves (which are weaker than normal wolves). Also, they don't spawn in groups of 2 anymore
-Added some elevation
-Redid the water mixing to be more realistic
-Lands should be slightly less snaky now
-Reduced the amount of forests to increase building space
"AI's can't play this map because it requires the transport of villagers :/ "
True, with the userpatch it's possible for an AI to do that though. So you may have good chances when requesting a version of an existing UP AI which transports its villagers to the mainland on this map.
Zetnus File Author
Posted on 05/14/14 @ 06:56 AM
Cool, I didn't realize that the Userpatch added that capability!
TheAOEman57844
Posted on 05/30/14 @ 01:09 PM
How you captured the screenshot?
Zetnus File Author
Posted on 05/31/14 @ 02:02 AM
Full-map screenshots with ctrl+F12 (does not work on the Steam version of the game)
Zetnus File Author
Posted on 03/12/15 @ 06:00 PM
I've added a single-player version of this map, which should be playable by any AI that can play land nomad maps.