Age of Kings Heaven 139
Downloads Home
Best Files
Review Guidelines
Main site
Code of Conduct

Advanced Search
Random Maps
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files
Recent Updates

Downloads Home » Random Maps » Lake Nomad v2.1

Download File Post Review Post Comment

Lake Nomad v2.1

Author File Description
File Details
Version: The Conquerors
I wanted to make a water-based nomad map. Lake nomad is an RMS that features randomly placed lands and islands. Players start in the middle of a lake (or the ocean) with 3 villagers, a scout and a transport ship. Your units are standing in the water and need to be loaded onto the transport ship first before you can drop them off somewhere.
Will you start building immediately or look around for the best site to start your settlement?
(hint: resource distribution is not always completely uniform, so looking around is usually a good idea)

If you are not using the HD Edition or the UserPatch, you should select high starting resources if you want to be able to build a town center without first having to collect wood. This is not necessary in the HD Edition or with the UP.

About the single-player (SP) version:

The standard AI can't play the MP map because it requires the transport of villagers.

However, I have created a single-player version of this map in which all players except player 1 start on shallows which are connected to the mainland. This means that any land-nomad capable AI should be able to play the SP version. The HD Edition AI can play this map while the old Conquerors AI cannot. If you are not using the HD Edition, you will need to download a suitable AI (ie. one that can play land nomad maps) from the Blacksmith.

The SP version includes the following changes:
-AIs will spawn on shallows and receive a fishing ship instead of transport ship
-Considerably more shallows overall. As a result the map can sometimes resemble salt marsh if playing with a large number of players
-Wolves are disabled
-Marlin (great fish) can spawn on shallows (to ensure adequate fish)

Known Issues
- AIs occasionally spawn in deep ocean without a connection to the mainland
- Docks cannot be built where deep water (dark blue) touches beaches
- Number of villagers will always be 3 regardless of your civ. (there is no way for me to fix this when spawning villagers in the open ocean)

Steam Workshop (more screenshots)

As always feedback is welcome - are there the right amount of resources on this map? Is there enough building space?

-Single-player version added
-Lands should be even less snaky now
-Regicide support added (king replaces scout; no extra villagers; no castle)
-Resources spread out more to make the map more balanced

-Wolves are now dire wolves (which are weaker than normal wolves). Also, they don't spawn in groups of 2 anymore
-Added some elevation
-Redid the water mixing to be more realistic
-Lands should be slightly less snaky now
-Reduced the amount of forests to increase building space
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Promiskuitiv "AI's can't play this map because it requires the transport of villagers :/ "

True, with the userpatch it's possible for an AI to do that though. So you may have good chances when requesting a version of an existing UP AI which transports its villagers to the mainland on this map.
File Author
Cool, I didn't realize that the Userpatch added that capability!
TheAOEman57844 How you captured the screenshot?
File Author
Full-map screenshots with ctrl+F12 (does not work on the Steam version of the game)
File Author
I've added a single-player version of this map, which should be playable by any AI that can play land nomad maps.
chiruscan Can you play regicide?
File Author
Yes, regicide works!

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Favorites: [Who?]0
Size:7.83 KB