Originally I was going to call it SeaBA, but I thought the wordplay would cause too much confusion (plus there is already a mod with that name - (but that one was posted after I first published this on Steam)) :P so anyway:
This is basically a "smosh" -type map except that you have ships instead of land units.
> Upgrade progression from galley to admiral when you get kills
> Shipments of fire ships, demolition ships and cannon galleons when you get kills
> Units in the center of the map accumulate increased AP but lose HP in the process
> Razing buildings adds HP to your castle
> If you lose your castle, you lose!
Scenario: Sea Blood v1,0
Speed: normal (fast if you want, but it gets very hectic)
Starting age: standard
Civs: all techs should eliminate any civ bonuses, but if you want to make extra sure, then all choose them same civ, or chose ones with no navy or castle bonuses.
You can play FFA or as a team game. Players go 1 to 8 clockwise starting at the top.
AIs don't do very well on this type of scenario.
This is the first release, and as such may not be fully bug-free (-An insane amount of trigger work goes into this kind of scenario). I played several online matches, and everything seems to be running smoothly, but let me know if your spawn fails or something like that.
Feel free to suggest changes in the mechanics or balance, but be aware that I don't have any immediate plans to change non-bug-related stuff. It's a lot of work and don't have time at the moment.
Here are some things that would be cool to add in the future:
>Regular spawns of kings to allow you to trigger a ring of fire in the center, or to kill all the enemy units in your base, or in a given player's base (this would help deal with the stalemate that can occur when all players have admirals)
>A different razings bonus (powerful units instead of castle HP)
>Possibly a different center bonus
>Improved spawn protectors
This scenario has already been available for a while on the Steam Workshop