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Sea Blood

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Other
Number of players: 8
Sea Blood!

This is basically a "smosh" -type map except that you have ships instead of land units.

> Upgrade progression from galley to admiral when you get kills
> Shipments of fire ships, demolition ships and cannon galleons when you get kills
> Units in the center of the map accumulate increased AP but lose HP in the process
> Razing buildings adds HP to your castle
> If you lose your castle, you lose!

Scenario: Sea Blood v1,0 (v1,1 if you are on AoE2: DE)
Speed: normal (fast if you want, but it gets very hectic)
Starting age: standard
All techs
Civs: all techs should eliminate any civ bonuses, but if you want to make extra sure, then all choose them same civ, or chose ones with no navy or castle bonuses.

You can play FFA or as a team game. Players go 1 to 8 clockwise starting at the top.
AIs do ok but not great on this type of scenario.

Feel free to suggest changes in the mechanics or balance, but be aware that I don't have any immediate plans to change non-bug-related stuff. It's a lot of work and don't have time at the moment.
Here are some things that would be cool to add in the future:
>Regular spawns of kings to allow you to trigger a ring of fire in the center, or to kill all the enemy units in your base, or in a given player's base (this would help deal with the stalemate that can occur when all players have admirals)
>A different razings bonus (powerful units instead of castle HP)
>Possibly a different center bonus
>Improved spawn protectors

This scenario has already been available for a while on the Steam Workshop

Gameplay on Youtube

Good luck and have fun! May the wind blow ever in your sails!

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