For future submissions, please keep in mind that uploading the same file within a short period of time will not get it approved sooner. If you wish to submit an improved version of the file before the original file has been approved, please contact me at Dead_End@Heavengames.com.
- Blacksmith Administrator
thor1st File Author
Posted on 05/22/14 @ 04:20 AM
I Already Correcting(Fix) The scenario
there still Problem in Scenario when you fight Champion(Unit).
[Edited on 05/22/14 @ 06:52 AM]
Posted on 05/22/14 @ 06:53 AM
And the same applies to comments as well. Please avoid doubleposting whenever possible. (There is no need for that since you seem very capable of using the edit-function)
thor1st File Author
Posted on 05/25/14 @ 12:40 AM
Ok 100%Compelete Fixed.
Posted on 11/22/14 @ 10:12 PM
The map pits your man at arms(BLUE WARRIOR), against a few other infantry in a gladiator style one on one battle. Honestly I was totally bored the whole time, as I literally just had to click the cataphract a few times, and let my guy stand near the monk.
As mentioned above, the main character was vastly superior to the enemy in that he had increased stats to the rest of the opponents, and all he had to do was stand near the monk for infinite health. The addition of increasing the hp and attack every few rounds made it even more unbalanced to my side.
An unoriginal idea, yet the one on one style may work had a bit more effort been put into it.
Map Design: 1
The map consisted of a tiny battle area in the middle of a blank grass 1 map. There was no attempt at doing anything at all on this map, even the battle arena consisted of nothing but dirt 1. The addition of some spectators made no difference.
Lack of any story or proper instructions made it feel more boring that it already was, and the poor grammar, spelling and punctuation made me regret ever playing the map.
Not something that should have been uploaded to the blacksmith, this is one of those maps you just play on to muck around with massive unit battles.