In this map, you are given control of an average sized base, from which you have to knock out the other two opponents. I found this map to be very similar to a deathmatch battle, as the lack of any ai made the enemy rather predictable and cheaty. It has no particularly interesting battle features, just plain build and destroy. I would much prefer playing a death match random battle to playing on this map a second time.
The balance on this map was very much directed towards the enemies side. They started out with a large collection of troops, while you only had a meagre 2 scout cavalry and your hero unit. The enemy units also started out with increased damage and health, which made it even more overpowered. However, it was easy enough to chop through the thin line of trees and attack their base that way instead.
This scenario is a cool idea, however some improvements could have been made. There was no real cleverness to it, perhaps including some random factors or perhaps an enemy that comes in at a certain point could have improved it.
Map Design: 1
The map is a grass plain, with some tress to section off the separate players, and some roads to make it look like a proper base. It felt a little bland, even though it was supposed to be about the battles. Perhaps include some GAIA objects, maybe do some terrain mixing or include some other things to spice it up.
Lack of background story made this review an instant 2; the horrible grammar and spelling made this a 1. The instructions themselves are a little wonky, with some major problems present. An example of which is the first objective which says "Marzus must Servive Ally defend Sarsan".
This is a neat idea, but it could use some more improvements. Keep trying