Island War v1.5 (Another Mega Update)
Posted on 05/25/14 @ 09:12 AM (updated 05/31/14
In this scenario, you start with the unique unit from your chosen civilization (detected via triggers) plus a builder, used to setup your Town Center.
||Build and Destroy
|Number of players:
Here you can explore, find treasures, battle in a wide battlefield, or even look at it's pretty scenario design!
Made and balanced for 3v3 games on AOK. No lag, no bugs! Just for fun.
This is my first multiplayer map. It's basically just a nomad map with some addons and a lot more fun! Here you'll can play with your friends 3v3 and 2v2 matches!
Civilization Detection: The scenario detects which civ you've picked and fires a trigger making you start with its unique unit plus a builder!;
Pretty scenario design (for a nomad map), with room enough to build and some bridges to allow your units to cross the rivers;
Many treasures to find, exploring is always a good thing!;
Balanced resources (like the ones from a normal RM);
Many strategical places with many elevations!;
3 small pieces of land where you can fight your enemies and drain their resources!
More than two hundred triggers added!;
Each civilization has its own bonuses! The gameplay is now completely different and much funnier!
Too-Early-Losses System added! Now, if you get your villager killed too early, you will receive another one;
Match detector added.
1.0 (MEGA UPDATE)
Cheat detector added;
Truly treasures added (like the ones from AOE III);
Single player/multiplayer detector (Credits to JustTesting1234).
Some balancement changes;
Elevations added in the central island (I don't know how I forgot to do that before releasing :p).
Please, if you find any problems or bugs with this map, report me and I'll fix them as soon as I can.
Balancement suggestion are very appreciated as well!
OBS: It's a 3v3 map. However, you can still play 2v2 or 1v1 (or FFA). But not 4v4.
Hope you've enjoyed!
|Author||Reviews ( All | Comments Only | Reviews Only )|
The game, was very fun to play, and somewhat easy, but sometimes when my villager was killed by a wolf, I basically lost. Sometimes, my special unit wouldn't even spawn. Otherwise, playing it was okay, but the other players need to have a boost as well, and whenever I select an AI file, it crashes. Overall, okay playability, but room for improvement is necessary.
I felt like it was a good game in these terms, especially with the "anti-cheat" and the special unit, it gave a feel that normally, is hard to be recreated, but I'm talking about a good feel. It's hard to let go of your mouse on this one.
Very creative, and also original, yet it could be a little more creative because you based it off of a certain "Nomad" map type, which you put a lot of effort into, so I'll give you that. Maybe you could add a certain AI which you'll program for the game, then that, would be a 5.
Map Design: 5
Amazing map design. Wonderful way of using elevation, and I loved the eye candy around the shores, forests, and the animals scattered around the map, plus the size, which made it harder for you to make, I imagine, but better for people like me, to play.
I mean, it could've been a little more detailed at the beginning of the scenario, but thanks for including the instructions on the website!
Hey, nothing can be perfect, only just really good! Here's a scale for you...
bad okay nice great amazing
Your project/file would go in the middle of great, and amazing! Keep up the good work.