Like all tower defense games you must defend against the enemy. In this scenario you are defending a castle. There are 4 levels, every 15 mins you level up. Build towers, survive!
Note: This is an early version and will be updated once I configure a randomizer effect (thats why the stone mines are there).
Please report and problems or give suggestions.
Playability: 5
The game is enjoyable to play indeed, with more than an hour of entertaining gameplay offered by a rare example of Tower Defense in AoK.
Balance: 3
The beginning of the scenario was hard, but with minutes passing and my tower number increasing (I ended with more than 30 for sure) the balance begins to fade. After the 45min passing, there was no enemy to even reach my castle. I was just siting back and watching the bloodbath for the last 15 minutes. Some balance issues should therefore be fixed.
Creativity: 5
I must admit I have searched for TD made in AoK but haven't found anything better than this. Author has done his best to create an enjoyable TD to play in AoK realm and his idea is truly creative.
Map Design: 4
Rather than the beauty of map design here, I would rate the usefulness of it. A narrow canyon created with cliffs was all the gameplay needed to function properly. Anyways author could use some eye-candy for the sake of beauty itself.
Story/Instructions: 3
Instructions were rather short. A bit more detailed explanation of game mechanics and some extra hints would be useful indeed.
Additional Comments: In order to earn higher rating, balance issues must be fixed and instructions rewritten. Otherwise a great game.
A minor problem was noticed too: If you manage to get your bonus cavalry out of the canyon before it die, they won't be killed by the trigger that should do that. Fix it and the game is bugless as far as I noticed.