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Utilities » Trigger Studio 1.2.x for HD, UserPatch, AoFE, AoF + SWGB
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Trigger Studio 1.2.x for HD, UserPatch, AoFE, AoF + SWGB
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Author |
File Description |
mullikine |
Posted on 06/13/14 @ 07:31 PM (updated 04/22/18)
File Details |
Version: |
The Conquerors 1.0c |
Screenshot:
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Attention Windows 7 / Windows 8 users! / Windows 10 users!
Install this first or you may get Side-by-side configuration error:
Microsoft Visual C++ 2005 Redistributable Package (x86)
http://www.microsoft.com/en-nz/download/details.aspx?id=3387
To see the help file on Windows 7 / Windows 8 you need this:
Windows help file viewer
http://www.microsoft.com/en-us/download/details.aspx?id=91
Thanks timsoft for suggesting this.
XP Users!
Install if you get the error "Program could not be initialised correctly (0xc0150002)"
Visual C++ 2005 Service Pack 1 Redistributable Package MFC Security Update
http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=26347
If you want to talk to me for whatever reason, add me as a friend on voobly or steam:
Voobly: http://www.voobly.com/profile/view/123181327
Steam: https://steamcommunity.com/id/mullikine
Keyboard shortcuts:
Check HELP.md
Visit the steam group
If you would like to contribute, please let me know!
The two different versions of Trigger Studio (AOKTS and SWGBTS) are
finally united so the newest version, whether posted on SWGB Heaven or
here, will work for both games.
Download Latest Userpatch
Thanks to DiGiT for making TS and JustTesting1234 for the code to AOKTS 1.1.0 and his valuable research!
Click 'download file' above for Trigger Studio
Thanks DoctorWillCU for updating TS for Rise of the Rajas! Great job!
He's this guy:
http://aok.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=4,44130,0,75
Keep checking here for updates or to make a request!
1.2.2.80 Feature summary
2 Sep 2016
previous update (1.2.2.79) was: 09 Aug 2016. It's been over a year...
- NEW:added option to remove all text files for all 16 player slots to fix a bug in Age of Empires 2 HD that caused all 16 player slots to fill their AI slots, making =HD= CBA ALLinONE_V100 1.66MB.
- NEW: Increased size of cinematic string to accommodate for new scenarios.
- NEW: Can now edit unit position to 2 decimal places.
- BUGFIX: Fixed bug saving ludakris sized maps.
- BUGFIX: Inverse conditions now displayed correctly.
- NEW: Trigger Scrawl -- copy an easily readable text version of the triggers.
- NEW: Rearrange triggers, conditions and effects by click and drag.
- NEW: Rename triggers by pressing the Enter key.
- BUGFIX: Edit scenario dependencies working now.
- BUGFIX: New research technology effects wouldn't save. Now they do.
- NEW: Edit scenario dependencies.
- NEW: Edit starting age for SCX version 1.26.
- NEW: Change type of all units of a given type (per player).
- BUGFIX: AOHD's longer trigger names no longer crash TS.
- NEW: Save African Kindoms scenarios.
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Pages: « First « 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 17 18 19 20 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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mullikine
File Author |
Posted on 04/27/15 @ 11:52 PM
Thanks! I'll have a look at what is going wrong. :)
time passes....
I fixed the bug and OMG I can't believe I let that creep in. No AOHD scenarios were saving properly. Don't worry! It's fixed now.
I'm sorry there are so many more bugs to fix but they will all be fixed. The hardest bugs have already been fixed. Merging with SWGBTS was not a trivial task and I had to redesign lots of the code.[Edited on 04/28/15 @ 12:42 AM]
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danielpereira |
Posted on 04/28/15 @ 11:59 AM
Oh, and I noticed a thing:
If I opened the .scx and resaved it in the scenario editor, AoKTS would be able to open it again. I also noticed that the file saved by the Editor was a bit bigger than the one that was originally saved by AoKTS. I think that it would be a good idea to analyze the difference between the .scx saved in AoKTS and the one resaved in the editor:
https://www.dropbox.com/s/whx45uw998131pj/letstest2%20-%20AoKTS.scx?dl=0
https://www.dropbox.com/s/2lx0ij8vne774iz/letstest2%20-%20Editor.scx?dl=0 |
AzZzRu (id: Azzzru) |
Posted on 05/27/15 @ 08:50 PM
Thanks again mullikine !
New features are quite good to debug my new maps :)
I think when you detect an invalid ID in conditions / effects the trigger should be labeled as error. I may do it myself if I have some time.
Also I got an enormous bug with the UI, I will take a screenshot next time it happens.
I'm also wondering what are the difference between players AI / CTY / VC.[Edited on 05/27/15 @ 08:56 PM]
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danielpereira |
Posted on 05/30/15 @ 09:06 PM
Nice work you have done once again mullikine! ^^
And thanks for fixing the CTY/VC file insertion bug! :D
And, well, sorry if I'm filling this place with bug reports, but, for some reason, AoKTS 1.2 crashes when reading this scenario:
https://www.dropbox.com/s/op7ln2p27g4rids/cty%20vc%20test.scx?dl=0
This is a very small scenario I made in some seconds in the game itself just to test the file insertion. Although TS can open basically all of the "old" scenarios I have, it cannot read this one....
PS: Oh, and btw: well, not sure if you know, but I develop a mod and the installer of my mod can install AoKTS 1.0.2 as an optional feature. Could you allow me to make it install your AoKTS 1.2? Of course you'll be credited! :D[Edited on 05/30/15 @ 09:21 PM]
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danielpereira |
Posted on 05/30/15 @ 09:23 PM
Oh, and btw: I just loved those virtual conditions! |
AzZzRu (id: Azzzru) |
Posted on 05/31/15 @ 07:17 AM
Bug: Can't open this scenario: http://s000.tinyupload.com/index.php?file_id=95840928797371571964 |
mullikine
File Author |
Posted on 06/01/15 @ 04:22 AM
Thanks everybody for the feedback and bug reports.
I will look into those scenarios which aren't working.
In summary, this is what I can do:
* Fix "Sync ID to Display Order" so it doesn't break scenarios.
* Search for triggers.
* Copy & paste range of triggers.
* Copy & paste all of triggers.
* Cut and paste triggers.
* Delete all triggers.
* Complete redesign of Trigger View (Lots of work)
* Program won't lag on the trigger list view.
* Drag and drop. It's possible only after a total redesign of the trigger tree view.
The redesign:
* Triggers won't expand to see conditions and effects.
* A separate list for the conditions and effects of selected trigger.
* A trigger context limit.
* Say number of total triggers, how many are being displayer,
* how many not displayed before and after.
* Select multiple triggers. Only possible after the redesign.
[Edited on 06/01/15 @ 04:24 AM]
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mullikine
File Author |
Posted on 06/03/15 @ 09:26 PM
Hey danielpereira. You can use it with your mod if you want, aokts belongs to everyone. Has so many bugs though. I suggest you put the current one with it because it works ok c[_] |
John the Late |
Posted on 06/24/15 @ 12:34 PM
Upon starting the executable, I get a message that the program could not be initialised correctly (0xc0150002), and have to close it. Running it on a Win XP installation.
Edit: And Lildbehr, I think you can edit your review. :P[Edited on 06/24/15 @ 12:35 PM]
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danielpereira |
Posted on 06/28/15 @ 07:35 PM
Nice work you have done with the latest patch mullikine! Your AoKTS works just great now :D
Also, by the way, I have noticed one thing that still happens in the latest version: it seems that, sometimes, the player data (civ, color and stuff) inside the "Player VC" tab does not seem to be synced with the one in the AI/CTY tabs. So, if the designer changes anything in that tab, this tab won't be "synced" with the other tabs and an unstable scenario will be created....
And, I have figured out what was causing my crash with the other scenario: it seems that your AoKTS cannot read scenarios that have no triggers at all. Well, it's not a big problem in my opinion.
Last but not least, I have talked to AoHH and he told me that, although the code for reading CTY files still exists in the .exe, it needs some .exe editing in order to properly execute those .cty files. So, I think that it would be a good idea to make the CTY/VC file tabs an "optional feature" that could be enabled by editing the ts.ini. This way, only people who can really use those files would see those tabs.
Anyway, keep up the great work in your AoKTS! :D[Edited on 06/28/15 @ 08:10 PM]
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HGDL v0.8.2 |
Rating |
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4.9 | Breakdown |
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Usefulness/Novelty | 4.8 | Quality/Instructions | 5.0 |
Statistics |
Downloads: | 6,752 |
Favorites: [] | 25 |
Size: | 511.48 KB |
Added: | 06/13/14 |
Updated: | 04/22/18 |
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