'Haunted Mansion' is a very short cinematic scenario with a simple and largely underdeveloped horror twist.
PLAYABILITY: In all honesty, 'Haunted Mansion' doesn't provide a whole lot, but it does show some nice development by the author from a designing point-of-view. The author demonstrates a sound knowledge of trigger work, while the use of the cobra car driving along the road before running out of petrol in the midst of a strange forest was creative. With that said, more is needed to develop the story and provide a level of interest for the viewer in what is a very underdeveloped and uninspired story. 1
PACING: It's hard to rate this category as the scenario is so short, but it's clear there was never an intention to have a particular pacing for this cut-scene. It all just simply happens, with the change view effect seldom used, meaning the viewer often has to manually change the screen to follow the action. 2
CREATIVITY: The boy's car, the few sound effects and the haunted mansion were this scenario's creative instances, but there was not a whole lot else. The story's lack of progression, made all the more so by the extremely short viewing time, was the main detractor here. It's not all bleak though, as the author does demonstrate some noticeable trigger work. 2
MAP DESIGN: There is some method with how everything is placed, however it is all very basic with no terrain mixing and an uninspired swathe of forest. The haunted mansion was a nice touch, however I did think the British or Teuton wonder (or a combination of both) would better compliment the setting in place of the Spanish wonder. 2-
STORY/INSTRUCTIONS: There is some progression of in-game dialogue in what is actually a decent idea, however it seems rushed and lacks any real points of interest. 1+
SUGGESTIONS: The scenario does have positives, even if it is outweighed by a whole lot of negatives. There is potential in the main premise, but its overall execution doesn't always make for an entertaining viewing. I would almost suggest remaking this scenario into a mini-game of sorts, in which the player must control the boy as he reaches the mansion, possibly traversing an old graveyard on the outskirts, and in search of the coveted item from the third floor where many monsters, puzzles and obstacles bar the way. I would also endorse implementing more sound effects to add to the horror setting, which would bring a good deal of atmosphere and immersion.
CONCLUSION: It's a good starting point for the author, and I would recommend him to continue working on his craft to release more improved scenarios.
In a sentence - Promising but severely underdeveloped.